Age | Commit message (Collapse) | Author |
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reviewed by Richard
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reviewed by Richard
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Use this workaround for now.
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allow all elements to fit properly in the panel)
- added dummy space between buttons.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/331/
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branch : product-engine
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'People' side panel).
- Added "Share an inventory item" tooltip for button in xml.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/338/
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branch : product-engine
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appearance sidebar (tier 2)
llui:
- Added accordion tab title setter.
- Added setters for accordion tab focus changes callbacks.
newview:
- Fixed observer used for outfit items collecting. Added checking number of fetched items.
- Added outfit selection and enabled "replace outfit" and "add to outfit" commands for selected outfit.
Reviewed by Mike Antipov https://codereview.productengine.com/secondlife/r/332/
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branch : product-engine
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for unworn wearable types)
Added new wearable list item - LLPanelDummyClothingListItem for not worn wearable types, it displays grayed wearable type icon, grayed
title '<clothing type> not worn' and 'add' button.
Modified base class to be more flexible.
Moved init() to protected section.
Modified COF panel to use dummy item.
Reviewed by Mike Antipov - https://codereview.productengine.com/secondlife/r/335/
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branch : product-engine
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Added missing 'Delete' button to the Notecard Preview dialog;
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/330/
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branch : product-engine
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Added functionality to close hidden IM toasts when IM floater opens.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/321/
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branch : product-engine
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branch : product-engine
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branch : product-engine
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IM history)
- Changed old label with new one.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/333/
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branch : product-engine
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pressed in offline mode)
- Added checking for a null pointer
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/329/
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branch : product-engine
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button and put proper icon on it
Replaced 'lock' button with icon.
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branch : product-engine
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branch : product-engine
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the header comment.
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Use LLMutexLock (stack-based locker/unlocker) for the straightforward cases instead of explicit lock()/unlock().
There are still a couple of cases (one overlapping lock lifetime and two loops that unlock the mutex to call another function inside the loop) where I'm leaving explicit lock/unlock calls.
Rename LLPluginProcessParent::sPollThread to sReadThread, for consistency.
Made the LLPluginProcessParent destructor hold mIncomingQueueMutex while removing the instance from the global list -- this should prevent a possible race condition in LLPluginProcessParent::poll().
Removed a redundant check when calling LLPluginProcessParent::setUseReadThread().
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reviewed by Richard
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reviewed by Richard
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and EXT-6928: Viewer crashes immediately after enabling HTTP Textures on a http-texture-server-1 simulator
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and put proper icon on it
Replaced LLPanelInventoryListItem with LLPanelInventoryListItem. This class is capable of showing widgets on left and right sides of panel.
Implemented LLPanelClothingListItem and LLPanelBodyPartListItem - makes use of new LLPanelInventoryListItem and is able to show buttons specified in tickets. Buttons are
shown on mouse_enter event and hidden on mouse_leave event. Buttons are - delete, move up, move down, lock, edit. It's item's user responsibility
to control buttons visibility.
Made LLInventoryItemsList::addNewItem virtual to allow inheritors create specific(non-default) items.
Reviewed by Mike Antipov - https://codereview.productengine.com/secondlife/r/325/
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branch : product-engine
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branch : product-engine
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branch : product-engine
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branch : product-engine
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branch : product-engine
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"clothing" accordion tab of outfit editor
- added grouping clothing items by wearable type (shirt, jeans etc.)
- added sorting clothing items by wearing order in groups
- added separators between items of the same wearable type (lists: clothing, body parts)
- added list specific button bars
- partially added dummy items for missing wearable types in the COF (clothing list)
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/322
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branch : product-engine
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EXT-6979 (Connect wearable editor texture and color edito...:
added default bodies for overloading of function templates
removed qualifier before PickerControlEntry class name.
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branch : product-engine
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editors to the textures stored in the wearables themselves):
- added PickerControlEntry - dictionary entry which contains information about particular picker control
- added ColorSwatchCtrls and TextureCtrls - lists of PickerControlEntries, contain information about color and texture controls for particular EWearableType
- implemented some helper functions for picker management
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/327/
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branch : product-engine
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- Removed string fragmentation by changing concatenation of name and action to whole-sentence strings.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/328
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branch : product-engine
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to be translated marked with translate="false" attribute.
Trivial, not reviewed.
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branch : product-engine
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branch : product-engine
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provide a message suggesting the user try global search.)
Implemented passing of entered filter substring without head spaces to search URI in help message for null filtered results.
* Updated setting "no item message" to use search term from filter editor for avatar & group lists and for inventory panels.
* Updated appropriate translatable strings to get [SEARCH_TERM] substitution.
* Updated processing of filter substring to pass original string to methods applied new filter.
Additional necessary changes
* Changed place to set "no item message" for group list from refresh to where filter is updated (like in avatar lists)
* Removed converting of filter substring to upper case in Places & My Appearance sidepanels (this conversion has already been implemented in where filter is applied)
* Added a separate message for Landmarks to set search URI to secondlife:///app/search/places for Lanmarks panel;
other inventory related panels have URL to all searched categories (secondlife:///app/search/all)
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/326/
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branch : product-engine
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events to blocked plugins.
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LLPluginProcessParent can now optionally use a separate thread for reading messages from plugin sockets. If this is enabled, it will spawn a single thread and use apr_pollset_poll to wake up the thread when incoming data arrives instead of polling all the descriptors round-robin every frame. This should be somewhat more efficient, and should also allow blocking requests from plugins to be serviced much more quickly (once we start using them). This is currently disabled by default, until it's had a bit more focused testing on multiple platforms.
Hooked up the switch to use the message read thread to the PluginUseReadThread debug setting and an item in the Advanced menu in the viewer, and to a checkbox in the UI in llmediaplugintest.
Updated some debug logging in the plugin system to have appropriate tags and not log dire-looking warnings during normal operation.
LLPluginProcessParent now once again explicitly kills plugin processes (instead of just closing their sockets and waiting for them to exit). The problem we were attempting to solve by not doing the kill (letting the webkit plugin write its cookie file on exit) has been solved another way.
LLPluginProcessParent::sendMessage() now attempts to write the outgoing message to the socket immediately instead of waiting for the next frame. This should reduce the latency of sending plugin messages.
Added a separate fast timer for LLViewerMedia::updateMedia().
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made LLDefaultChildRegistry::Register errors actually crash the client...llerrs doesn't work in static initializers
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- Made the indicator rotate clockwise (by flipping the images and reversing the order they're traversed).
- The textures are now preloaded.
Approved by Erica.
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branch : product-engine
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