Age | Commit message (Collapse) | Author |
|
Turns out getting 2.3 compiled on those platforms need a lot more
attention.
Apart from that, the compilation result variable name got fixed,
the prebuilt include directory got fixed, and pkg-config-ing minizip,
libpcrecpp and libxml-2.0 so we can make have generic variable arguments
to pass to Collada DOM's CMake settings.
|
|
https://megapahit.com/show_bug.cgi?id=76
It seems like we have to use LL's Collada DOM 2.3.
Make sure minizip is installed on macOS.
It should be safe to uninstall your system Collada DOM package now.
The CMake arguments might have to be completed for non-Darwin
platforms in a next commit.
|
|
As if it was the user typing "/157157 Now playing blabla".
|
|
Not in effect yet.
|
|
Also fix for some objects randomly disappearing until they're selected again.
|
|
fix secondlife/viewer#1856
|
|
|
|
secondlife/viewer#2445
|
|
Somehow it wouldn't get signed using the previous way even though
that's pretty much how it was done in my script all this time, which
would work. So I just had to move it to the next execute_process,
and problem solved.
|
|
CMAKE_OSX_DEPLOYMENT_TARGET here, even though reset in Variables.cmake
with mmacosx-version-min, will be used as the hardened runtime version
when codesigning.
Instructions use 11 as that version, as the builder is assumed to be
building for arm64. When building for x86-64, you can replace all 11
here with 10.15.
The sudo in codesigning is required for builders on Apple Silicon whose
SIP is enabled, which is assumed to be the most likely case.
Credits to Cate (32a).
|
|
|
|
It breaks CEF on these platforms.
|
|
|
|
foreach, and execute_process' OUTPUT_VARIABLE just don't work in
installation phase SCRIPT.
|
|
|
|
for macOS arm64.
|
|
Must have missed when I was replacing the word "gtk" (on gtk2.0-0)
with the word "fltk".
|
|
Ubuntu, unlike Debian, has /lib64 and /usr/lib64 in their system,
so it misled CMake. This is a quick fix, ideally it's the distro
name that is checked.
|
|
Also attempt to fix some occasional bad texture memory tracking.
|
|
and Beq (#2423)
|
|
|
|
|
|
|
|
|
|
JsonCpp isn't used any more and Boost is linked statically now, so
SLPlugin doesn't need to link to any Boost dynamic libraries upwards
(which are of an older version and are there because they're still
needed by Collada DOM).
I suspect links to non-existent files have been the cause of why
Gatekeeper just wouldn't identify the developer despite the fact
that Apple notarisation service would still accept the bundle and
various Apple's integrity (command-line) tools would still validate
the bundle too.
This commit also removes unnecessary linkage changes for the media
plugins.
|
|
|
|
Only libbrotlidec.1.dylib that is linked by some other library there
(libfreetype.6.dylib).
This commit also reindented 8 spaces to only 4 spaces.
|
|
|
|
|
|
Try to improve visual consistency
|
|
|
|
|
|
cause they're not like 0 valued ${_binary}_installed that it would
run lipo -thin on already thinned binaries.
|
|
|
|
Refer to this commit if you need to recover the steps in compiling
XMLRPC-EPI.
The prebuilt binary for Darwin is distributed as universal, and will
be thinned accordingly. It also makes use of autobuild.xml, but only
partially (the sha1sum isn't used yet in the Prebuilt.cmake reimplementation).
|
|
also to minimise ViewerMisc.cmake diff from upstream.
|
|
Anticipate the possibility that an archive isn't suffixed with a 64.
Parentheses need to be escaped by quotes (backslashing would work too),
otherwise they would be parsed as part of CMake commands syntax.
Regex subexpressions shouldn't contain regex themselves (only verbatim
or preprocessed strings are used within the parentheses).
|
|
Just playing with gimp filters :3
|
|
- Hold onto unreferenced textures for 30 seconds.
- Don't downres unless memory is low
- Downres when viewer is backgrounded.
|
|
|
|
|
|
|
|
|
|
Tinting it a touch darker.
|
|
|
|
Play around with various values in attempt to get cleaner, more consistent display of information
|
|
|
|
But I haven't been able to make the body message text stay light grey.
It's white now. I've tried changing the chat source, chat type and
chat style (refer to indra/llui/llchat.h) but I couldn't get just
the desired combined styles.
|
|
Give avatar_name a little more space, stop avatar_distance from being cut off at the edge of the window
|
|
Adjust saturation, brightness of some icons.
|