Age | Commit message (Collapse) | Author |
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optimizations and missing statics
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Changed the cap which looks up a script association to take a object/item id pair
instead of a asset id.
Updated llpreviewscript to use the new cap (which also improves loading time
since it can be done in parallel with the lsltext retrieval).
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can know exactly where a retry value was sourced.
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Do some runtime code avoidance and skip unnecessary libcurl and
syscall invocations.
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lists to reflect current. Describe the functional flow of things
for a single LOD request. Put together to-do list for follow on
work. Knock down the low/high water limits for GetMesh a bit,
100/200 too high, 75/150 should be better, vis-a-vis pathological
failures.
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and fix alpha for deferred impostor shader
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obey vertex alpha
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remedy unsightly blemishes, boxes, and the occasional extra wing.
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missing shoes/belts/handbags/cigarettecases/etc
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affecting depth of field by modifying the depth buffer
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LLNormalTextSegment::getNumChars.
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to reset to first frame
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to reset to first frame
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in impostor rendering
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for mostly-transparent buffer pixels, aka hair in ALM only
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removed and revert to alpha blend
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'Pay' button in Object profile
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reconnect to Facebook API in same viewer session
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