Age | Commit message (Collapse) | Author |
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some cases
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though the file is not tracked. Just put a generated one from building
on a supported platform.
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This reverts commit d8ff44e8f12d8a231f7492e1a19cf4a33b9bbea8.
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This reverts commit cb7c9e79c85f031c892768c16905f60d3a0f8928.
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Threaded Optimization via driver application profile (#564)
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This reverts commit 46273f40e8116a06bf7460903a1451e88ca2fad4.
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Incidental fix for crash when mWaterPool is null.
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to handle Meshoptimizer API differences.
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SL-20611 Make haze effect local lights. Incidental fix for EventPump coroutine sometimes doing unsafe work mid-render.
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eye/object above/below water.
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eye/object above/below water.
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LLEventPoll hack.
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attached object
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# Conflicts:
# indra/llcommon/CMakeLists.txt
# indra/newview/llspatialpartition.cpp
# indra/newview/llviewergenericmessage.cpp
# indra/newview/llvoavatar.cpp
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Likely happened because some textures had 0 height width initially, but
this is for UI/preview so request maximum either way.
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scale thumbnail textures down to 256 when needed. As we do to chat icons.
# Conflicts:
# indra/newview/llviewertexture.cpp
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own passes and unify sky and water haze in forward rendering shaders.
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For now it's when there's no GTK, to minimise diff.
They should all just use SDL.
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as LLSD. (#513)
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* SL-20570 Fix for lossy (and square) normal maps when importing GLTF materials.
* SL-20582 Fix for overriding to alpha mode blend not working. Incidental decruft of dead code (thanks, Rye!)
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