Age | Commit message (Expand) | Author |
2010-04-01 | Fixed line ending | Matthew Breindel (Falcon) |
2010-04-01 | DEV-47845 More cleanup. Fixed a bug where the physics shape type wouldn't get... | Matthew Breindel (Falcon) |
2010-03-31 | DEV-47845 Cleaned up names. | Matthew Breindel (Falcon) |
2010-03-26 | DEV-47845 Fix to work with TCP/LLSD message. This checkin is experimental, so... | Matthew Breindel (Falcon) |
2010-03-31 | debug ssreflection blur direction. minor. | Tofu Linden |
2010-03-31 | debug ssreflection blur direction. minor. | Tofu Linden |
2010-03-29 | ss reflections tweakage: | Tofu Linden |
2010-03-28 | ss reflections: make the guess less far from the source. | Tofu Linden |
2010-03-26 | screen-space reflections: remember to unbias the value from the depth map. d... | Tofu Linden |
2010-03-23 | Fix for crash logger crashing. bleh! | Palmer |
2010-03-22 | lowest water reflection level label 'none' changed to a more accurate 'minimal' | Tofu Linden |
2010-03-22 | bring linux featuretable in line with recent win32 featuretable changes. | Tofu Linden |
2010-03-22 | screen-space reflections mk4. generally subtle. very cheap. | Tofu Linden |
2010-03-20 | Tweak detail settings and make graphics preferences widget enabling respect r... | Dave Parks |
2010-03-20 | SSAO version of sunLight shaders. | Dave Parks |
2010-03-19 | Make gcc happy | Dave Parks |
2010-03-19 | Line ending fix. | Dave Parks |
2010-03-19 | RenderDeferredSSAO works as an independent setting -- decoupled shadows from ... | Dave Parks |
2010-03-19 | Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetail | Dave Parks |
2010-03-19 | Cleanup of RenderReflectionDetail getting duplicated in low/mid_graphics.xml | Dave Parks |
2010-03-19 | Replace usage of RenderWaterReflections with RenderReflectionDetail. | Dave Parks |
2010-03-18 | XML changes for new graphics preferences | Dave Parks |
2010-03-17 | CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will r... | Dave Parks |
2010-03-17 | Fix for impostors being fullbright when deferred rendering enabled. | Dave Parks |
2010-03-09 | We can enable alpha masking for fullbright faces as long as we're not in defe... | Tofu Linden |
2010-03-09 | Disable alpha-masking for glowing surfaces. It seems beyond my ability to ge... | Tofu Linden |
2010-03-08 | Remove a '#error XXX' I was using to test ifdef-hell. | Tofu Linden |
2010-03-08 | VWR-4214 followup | Tofu Linden |
2010-03-08 | fixes VWR-4214 Glow effect passes through alpha textures where alpha is actua... | Tofu Linden |
2010-03-07 | Add support for glBlendFuncSeparate(). | Tofu Linden |
2010-03-07 | Add a touch of fakey ripple to shadows on the surface of water, as if the wat... | Tofu Linden |
2010-03-07 | Some extra comments to help me get things straight. | Tofu Linden |
2010-03-07 | trivial comment typo fix. | Tofu Linden |
2010-03-07 | Remove an extraneous normalize() from the water fragment shader - the last th... | Tofu Linden |
2010-03-07 | Remove the class2/class3 water shaders, which aren't materially different fro... | Tofu Linden |
2010-03-05 | COMMENTS! | Dave Parks |
2010-03-05 | Fix for avatar eyes not showing up when deferred rendering enabled. | Dave Parks |
2010-03-05 | Fix for sun specular highlights showing up in shadow when diffuse ambiance gr... | Dave Parks |
2010-03-05 | Remove some fast timers that were being futzy. | Dave Parks |
2010-03-05 | Tweak LLDynamicArrayIndexed to not abuse its std::vector. | Dave Parks |
2010-03-04 | Optimiziation pass. | Dave Parks |
2010-02-25 | Turn of FBOs on x1600 on mac | Palmer Truelson |
2010-02-20 | raise RenderDeferredSSAOMaxScale from 60 to 200. This is fine. | Tofu Linden |
2010-02-19 | EXT-5553 improve alpha mask ('fast alpha') heuristic | Tofu Linden |
2010-02-02 | Probably the real fix for isLightSpotlight() - PARAMS_LIGHT_IMAGE isn't guara... | Tofu Linden |
2010-02-02 | Trying to resolve a strange crash in LLUUID::isNull()... by avoiding it for now. | Tofu Linden |
2010-02-01 | const fix. | Tofu Linden |
2010-02-01 | start to abstract-out the 'is a spotlight' question so one day we can perhaps... | Tofu Linden |
2010-01-29 | fix a variety of shader errors, mostly due to my confusing glsl with C++... a... | Tofu Linden |
2010-01-29 | duh, use the proper param name. | Tofu Linden |