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2024.09-ExtraFPS
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Megapahit's fork of the Second Life viewer.
Erik Kundiman
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2012-04-24
Added support for rendering the regions water height.
prep
2012-04-24
Added support for rendering the regions water height. Also added initial supp...
prep
2012-04-20
Adding new controls to the console for showing waterplane and world movables ...
Todd Stinson
2012-04-20
Updating the pathfinding object colors to Leo's recommendations.
Todd Stinson
2012-04-20
Updating the pathfinding object colors to Leo's recommendations.
Todd Stinson
2012-04-19
Ensuring that the view characters button is active in builds with stubbed pat...
Todd Stinson
2012-04-19
Making the pathfinding color settings automatically adjust the current displa...
Todd Stinson
2012-04-19
Cleaning up the navmesh colors a bit.
Todd Stinson
2012-04-19
BUILDFIX: Correcting a linux/mac build issue.
Todd Stinson
2012-04-18
Cleaning up how the shape flags are being computed and removing an unneeded m...
Todd Stinson
2012-04-18
Ensuring that the pathfinding console member variables are private with acces...
Todd Stinson
2012-04-18
Updating llpathinglibrary method calls to cleaned-up version of the library i...
Todd Stinson
2012-04-18
Updating to the latest llphysicextensions pre-built package with the now lowe...
Todd Stinson
2012-04-12
Removed blending artifacts on path bookend shapes.
prep linden
2012-04-12
Path bookends are now vb's. Which means they are now lit and transparent in t...
prep linden
2012-04-11
Removing debug messaging that was accidentally committed.
Todd Stinson
2012-04-11
Should not be recomputing the temporary path when settin gthe width and type.
Todd Stinson
2012-04-11
Refining the behavior of the pathing test tool behavior with regards to mouse...
Todd Stinson
2012-04-10
Refactoring to remove duplicate code.
Todd Stinson
2012-04-10
Modifying the behavior so that the user is able to drag the start/end points,...
Todd Stinson
2012-04-10
Adding the display of the temporary start/end path character on hover state.
Todd Stinson
2012-04-10
Updating the pathfinding console with the results from the temporary path.
Todd Stinson
2012-04-10
Ensuring that the defaults are synced after building the pathfinding console ...
Todd Stinson
2012-04-10
Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-...
Todd Stinson
2012-04-10
Implementing a temporary path functionality based on a suggestion to improve ...
Todd Stinson
2012-04-10
merge
prep
2012-04-10
Fixed default character width bug. Updated rendertri api for new path renderi...
prep
2012-04-10
BUILDFIX: Correcting one more build issue on linux and mac platforms.
Todd Stinson
2012-04-10
Altering how the toolset is swapped into and out-of test path mode.
Todd Stinson
2012-04-10
BUILDFIX: Correcting a build error.
Todd Stinson
2012-04-09
Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-...
Todd Stinson
2012-04-09
Re-implementing the path testing functionality as a proper LLTool.
Todd Stinson
2012-04-09
Fix for path-506. Removed usevbo flag from stitchnavmesh api
prep
2012-04-06
PATH-265: Adding an error message to the testing tab of the pathfinding float...
Todd Stinson
2012-04-06
Altering the layout of the pathfinding console based on feedback.
Todd Stinson
2012-04-05
Enabling the Show World checkbox when crossing region boundaries so that user...
Todd Stinson
2012-04-05
Removing unneeded code because we have the pathfinding console working to cor...
Todd Stinson
2012-04-05
Removing the onShowXRayToggle callback as it is no longer required.
Todd Stinson
2012-04-05
Removing the onShowWorldToggle callback as it is no longer required.
Todd Stinson
2012-04-05
Disabling the terrain frozen editing warning when debug optionPathfindingDisa...
Todd Stinson
2012-04-05
PATH-500: Updating the pathfinding console defaults following the integration...
Todd Stinson
2012-04-05
PATH-482: BUGFIX Automatically reloading the character and linksets floaters ...
Todd Stinson
2012-04-05
Pull and merge from ssh://hg@bitbucket.org/stinson_linden/viewer-development-...
Todd Stinson
2012-04-05
consolidate navmesh rendering calls
prep
2012-04-05
merge
prep
2012-04-05
Navmesh edges are now rendered via vertex buffers. Enjoy the speedup!
prep
2012-04-05
Fix for: assert when rendering paths, wireframe world when navmesh render dis...
Dave Parks
2012-04-04
PATH-445,PATH-452: Adding functionality to reload the navmesh on region bound...
Todd Stinson
2012-04-04
merge
Dave Parks
2012-04-04
Add pathfindingNoNormal shader.
Dave Parks
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