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AgeCommit message (Collapse)Author
2019-04-23SL-1491Graham Linden
Modify handling of additive to make extreme range of glow focus/size safe from lens flare artifacts.
2019-04-22SL-10856Graham Linden
Restore light sum loops to fix broken ambient.
2019-04-22Fix mismatch between release and EEP in sunlight and ambient color from ↵Graham Linden
settings.
2019-04-19Fix sky and cloud shader usage of density_multiplier (not re-ranged from FS ↵Graham Linden
to WL). Remove all refs to now unused calcFragAtmospherics.
2019-04-19SL-10967Graham Linden
All paths now use the same atmospheric transport calcs.
2019-04-19SL-10996, SL-10997, SL-10970Graham Linden
Revert fix for 10901 because knock-on is causing other issues.
2019-04-19Add directory names to sentinels in shaders so shaders with same filename ↵Graham Linden
can be differentiated in nSight while debugging.
2019-04-18Merged in graham_linden/viewer-eep-rc-fixes (pull request #360)Rider Linden
SL-10966
2019-04-18SL-10966Graham Linden
Don't re-range density multiplier twice.
2019-04-18Merged in graham_linden/viewer-eep-rc-fixes (pull request #359)Rider Linden
Fix merge error from 6.2.1 EAM merge.
2019-04-18Fix merge error from 6.2.1 EAM merge.Graham Linden
2019-04-18Merged in graham_linden/viewer-eep-rc-fixes (pull request #358)Rider Linden
SL-10967
2019-04-18SL-10967Graham Linden
Make fullbright transport look closer to normal transport so fullbright objects reflect distance.
2019-04-18Merged in graham_linden/viewer-eep-rc-fixes (pull request #357)Rider Linden
SL-10966
2019-04-18SL-10966Graham Linden
Fix use of density and distance multipliers in atmospherics to use original pre-EEP range instead of FS expanded range. Modify additive calc to restore old behavior (probably reverts fix for "lens flare" bug).
2019-04-18Merged in maxim_productengine/viewer-eep (pull request #355)Rider Linden
SL-10983 [EEP] Add a search box to the "My Environments" floater
2019-04-18Merged in graham_linden/viewer-eep-rc-fixes (pull request #356)Rider Linden
SL-10988
2019-04-18SL-10988Graham Linden
Make moon disc image render only if current or previous textures are available.
2019-04-18SL-10983 [EEP] Add a search box to the "My Environments" floatermaxim_productengine
2019-04-18Merged in maxim_productengine/viewer-eep (pull request #353)Rider Linden
SL-10957 [EEP] Add Reset button to revert to shared environment
2019-04-17Merge 6.2.1Graham Linden
2019-04-17increment viewer version to 6.2.1Nat Goodspeed
2019-04-16Make blended material objects use the same BRDF for spec as everything else.Graham Linden
2019-04-16SL-10957 [EEP] Add Reset button to revert to shared environmentmaxim_productengine
2019-04-15SL-10968Graham Linden
Tweak forced frag depths for sun/moon disc images to resolve depth fighting with hills etc.
2019-04-15SL-10959Graham Linden
Scale down of bloom was off by a factor of 3 or so.
2019-04-15Fix line-endings on new shader file from contribution.Graham Linden
2019-04-11SL-10891 Reset UI scale factor on first run if OS's display scaling is not 100%AndreyL ProductEngine
2019-04-10SL-10901Graham Linden
Fix up shadow sampling and tweak shadow biasing. Clean up shader decls of unused funcs. Clean up whitespace diffs from release.
2019-04-10Fix missing sentinel in shader file to avoid spurious complaints for hg ↵Graham Linden
policy hooks.
2019-04-10Merged in Geenz/viewer-eep/OPEN-340 (pull request #345)Rider Linden
OPEN-340 & OPEN-343 - Consolidate shader atmospheric calcs into a singular utility shader + fix fog on fullbright in deferred
2019-04-10Merged in graham_linden/viewer-eep-fixes (pull request #347)Rider Linden
SL-10925, SL-10926, SL-10896
2019-04-10SL-10925, SL-10926, SL-10896Graham Linden
New fix for 925/926 that doesn't cause 896 again. Also linearize moon disc tex color.
2019-04-10SL-10927 FIXED [EEP] Unable to share environment settings from My ↵maxim_productengine
Environments floater
2019-04-10Revive the shading model that masks fog.Geenz
--HG-- branch : OPEN-340
2019-04-10I don't think the class3 variant is used, but just in case.Geenz
--HG-- branch : OPEN-340
2019-04-10Fullbright + elimination of all references to calcFragAtmospherics.Geenz
--HG-- branch : OPEN-340
2019-04-10Separate out vertex program objects from fragment program objects and use it.Geenz
Given that mShaderObjects only ever expects one copy of a given shader object (leading to lots of "shaderV" and "shaderF"), it made having utility shaders a bit more difficult to incorporate. This change makes sure the two are separated. Using this over a multimap largely for readibility. Also, actually, you know, use this functionality. --HG-- branch : OPEN-340
2019-04-09First stab at moving atmospheric var calcs to its own utility shader.Geenz
Still some work to go here. Largely related to how certain values (i.e., SSAO mix values) are supplied. But so far, so good. --HG-- branch : OPEN-340
2019-04-09SL-5186Graham Linden
Fix falloff on projectors in forward rendering (different falloff calcs than deferred).
2019-04-09Fix viewer version to restore update to 6.2.0 for EEPGraham Linden
2019-04-09SL-10925, SL-10926Graham Linden
Restore letting env auto-update sunlight_color uniform (other shaders expect it even if lighting does not).
2019-04-09MergeGraham Linden
2019-04-08SL-5186Graham Linden
Make projector ambiance unshadowed in both forward and deferred for consistency.
2019-04-08Merged in graham_linden/viewer-eep-fixes (pull request #342)Rider Linden
SL-10912
2019-04-08SL-10912Graham Linden
Fix conversion of star brightness, density mult, and distance mult to legacy ranges. Make settings look in both legacyhaze and top-level settings for haze params.
2019-04-08Make ambient clamping consistent between class1/2 deferred lighting and ↵Graham Linden
forward rendering. Add decls for intermediate lighting values for debug.
2019-04-08SL-10893 Remove "Show Empty Folders" optionmaxim_productengine
2019-04-05Merged in graham_linden/viewer-eep-fixes (pull request #340)Rider Linden
SL-10821, SL-10896, SL-10901
2019-04-05SL-10896Graham Linden
Fix deferred water soften prog lightnorm getting stomped with rotated lightnorm, because it's a water shader and needs water atmo uniform values, but it's a deferred lighting shader that needs not-so-rotated lightnorms. Make sunlight_color not get auto-updated so we can get the correct value from mSunDiffuse. Remove mix to preserve bumps as it was washing out shadows.