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2022-06-24SL-17274: PBR: Add roughness alpha debugPtolemy
2022-06-24Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559Ptolemy
2022-06-24SL-17274: Cleanup frag_dataPtolemy
2022-06-24SL-17274 Hook up albedo tint to pbropaqueFDave Parks
2022-06-24SL-17274 Hook up emissive map and non-texture parameters to pbropaqueF.glslDave Parks
2022-06-24Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-06-24SL-17658 Make Material Importer strip alpha channels and repack occlusion as ↵Dave Parks
needed.
2022-06-24Merged in brad/unbreak-mac-build (pull request #1034)Brad Kittenbrink
Unbreak DRTVWR-559 mac build
2022-06-24SL-17273: Expand GBuffer for PBR emissivePtolemy
2022-06-24SL-17650 Add Material as a filter option to Inventory filter floaterMnikolenko Productengine
2022-06-24SL-17649 Icon for Material type in InventoryMnikolenko Productengine
2022-06-24fix DRTVWR-559 mac build coding policy error for missing newline at EOFBrad Kittenbrink
2022-06-23clang compatibility fixes for llreflectionmapmanager.cpp and llvovolume.hBrad Kittenbrink
2022-06-23WIP adding check for existence of ARB_texture_cube_map_array extensionBrad Kittenbrink
2022-06-23Correcting windows specific filesystem issues and removing unused DAE code ↵Brad Kittenbrink
in llgltfloader.cpp from SL-17214
2022-06-23fixing DRTVWR-559 glext usage on mac by upgrading to use khronos distributed ↵Brad Kittenbrink
glext.h
2022-06-24SL-17640 Materials Upload UI #2Andrey Kleshchev
New Fee fields New Buttons
2022-06-24SL-17640 Materials Upload UI #1Andrey Kleshchev
1. Allow 'none' textures 2. Disable 'apply now' buttons 3. Switch from loading dae files to just gltf glb
2022-06-23SL-17653 Fix writing of PBR materials to gbuffer.Dave Parks
2022-06-23SL-17653 Make sure GLTF material associated vertex buffers have all their ↵Dave Parks
texture coordinates
2022-06-23SL-17653 Make batch builder send batches to LLDrawPoolPBROpaqueDave Parks
2022-06-23Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559Ptolemy
2022-06-23SL-17274: Add WIP PBR ShaderPtolemy
2022-06-23Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-06-23SL-17653 Flip imported GLTF textures, remove .dae and .glb/.gltf from file ↵Dave Parks
dialogs that don't support them
2022-06-23SL-17274: Fix shaders to use normal and spec mapsPtolemy
2022-06-23Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559Ptolemy
2022-06-23SL-17273: Fix drawpool to pass normal and spec map to PBR shaderPtolemy
2022-06-23Merge branch 'DRTVWR-559' of ssh://bitbucket.org/lindenlab/viewer into ↵Dave Parks
DRTVWR-559
2022-06-23SL-17653 Last commit was accidentally partialDave Parks
2022-06-23Merge branch 'DRTVWR-559' of bitbucket.org:lindenlab/viewer into DRTVWR-559Ptolemy
2022-06-23SL-17273: Add RENDER_TYPE_PASS_PBR_OPAQUEPtolemy
2022-06-23SL-17653 WIP - Apply GLTF material in Material Editor to selected object ↵Dave Parks
when you click "Save"
2022-06-23SL-17273: Fix off-by-one bug in gPoolNames, fix formatting so it can't ↵Ptolemy
happen in the future
2022-06-23Merged DRTVWR-559 into SL-17274_gbuffer_flagsMichael Pohoreski
2022-06-23Merged DRTVWR-559 into SL-17274_view_dirMichael Pohoreski
2022-06-22SL-17600 Cubemap filter tuning.Dave Parks
2022-06-22SL-17274: Add GBuffer flag for PBRPtolemy
2022-06-22SL-17600 Proper irradiance probes.Dave Parks
2022-06-22Add tinygltf and Vulkan GLTF to licenses.txtDave Parks
2022-06-21SL-17274: Remove hard-coded magic number checking if G-Buffer flag is setPtolemy
2022-06-21SL-17274 Cleanup hard-coded gbuffer atmos flag for softenlightPtolemy
2022-06-21SL-17600 WIP -- Proper radiance maps (not just mipped cubemaps).Dave Parks
2022-06-21SL-17274: Add view_dir uniformPtolemy
2022-06-21SL-17600 Revise reflection probe prioritiesDave Parks
2022-06-17SL-17287 Slightly less hacky and much less crash cube snapshot render target ↵Dave Parks
allocation.
2022-06-16SL-17619 Add support for embedded textures to GLTF importerDave Parks
2022-06-15SL-17605 WIP - Upload->Material now lets you pick a GLTF file and imports ↵Dave Parks
the first material in the GLTF file to the Material Editor
2022-06-14SL-17586 WIP -- LLMaterialEditor prototype and "New Material" inventory buttons.Dave Parks
2022-06-10SL-17523 Add reflection probe ambiance to windlight settings and integrate ↵Dave Parks
with UI and ReflectionMapManager