Age | Commit message (Collapse) | Author |
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Plus make FreeBSD gets what Linux gets in the llgl.cpp file.
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From https://wiki.libsdl.org/SDL2/MigrationGuide
"So now that your window is back on the screen, let's talk strategy.
SDL2 still has SDL_Surface, but what you want, if possible, is the new
SDL_Texture. Surfaces are always in system RAM now, and are always
operated on by the CPU, so we want to get away from there. SDL2 has a
new rendering API. It's meant for use by simple 2D games, but most
notably, it's meant to get all that software rendering into video RAM
and onto the GPU. And even if you just want to use it to get your
software renderer's work to the screen, it brings some very nice
benefits: if possible, it will use OpenGL or Direct3D behind the scenes,
which means you'll get faster blits, a working Steam Overlay, and
scaling for free."
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on all platforms, not only on Darwin.
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This reverts commit 17e9bcbf628aa5bda84a36fc7daa9c6041e1bada.
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This reverts commit 18a02a0c8f7a73cd44e8fe4f3c3b23a9195f2730.
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This reverts commit a68c5bae3173bfeda314f1d8278b80622496c11e.
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Reduce build time on all three platforms and introduce linux tests
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Fix disabling bugsplat on linux build
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reduce build time
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Introduce NativeFileDialog-Extended filepickers for Linux
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Various minor crash and correctness fixes
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Fix issue where muted audio was being sent to the voice server anyway
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# Conflicts:
# indra/newview/featuretable_linux.txt
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also fix some Blinn-Phong texture animations. (#2971)
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during early init
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of 4 (#2978)
(secondlife/viewer#2916)
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undefined
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