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2025-06-20Re-heighten progress panel to accomodate 3p logosErik Kundiman
275 became 240 when they removed the logos, and then 240 became 220 when MotD became dynamic. So logos being back but with dynamic MotD should be 255.
2025-06-20Fix chat history (with seconds) parsed wrongErik Kundiman
https://megapahit.com/show_bug.cgi?id=163
2025-06-20Megapahit words on panel progress localisationsErik Kundiman
2025-06-19Fix loading name of banned residents in group bulk ban panelAnsariel
2025-06-19#4204 Remove more unused codeAndrey Lihatskiy
2025-06-19#4204 Unused code cleanup (#4278)Andrey Lihatskiy
2025-06-19#4214 Revert and remake "weights remap"Andrey Kleshchev
This reverts commits fe10a83f69bb26eb581e143fb99c1250c355938b and 08f6f5c697fce4ccbfba357ab9ce5af915dd0574..
2025-06-19#4250 Crash uploading a dae modelAndrey Kleshchev
2025-06-19Bring back 3p logos to the viewer, mainly for FMODErik Kundiman
I checked out the related files from 45249de1ca418324c4077312eefc7edc7e22c401, before the merge with upstream logo removal, but then I had to reapply c2d491905b668702d5640c7c5472629f7acc27e0, the MotD dynamic resizing, and remove the unused commented out vivox-related part since we're not redistributing it.
2025-06-19floater_about.xml -> Space out licenses tabsecretfoxtail
Make licenses more readable, neater looking.
2025-06-19GLM_FORCE_NEON for Windows arm64 tooErik Kundiman
though there are still so many compile errors, but it should be in the right direction, cause firstly we can't let it use GLM_FORCE_SSE2 otherwise it would include x/emmintrin headers, and secondly, if none of the GLM_FORCEs is used then the errors are much fewer but related to __m128 which should be translatable by SSE2NEON (that's why I believe GLM_FORCE_NEON should be ON for Windows arm64 too).
2025-06-19Attempt to replace __cpuid, on arm64 using cpuinfoErik Kundiman
This commit is for getting rid of the compile error for now, we don't know yet if this will work correctly or not.
2025-06-19Alternative to rdtsc, for Windows arm64Erik Kundiman
Just copying from this: https://forum.juce.com/t/windows-arm64-support/47572/6 This commit is for getting rid of the compile error for now, we don't know yet if this will work correctly or not.
2025-06-18#4204 Log embedded texture extraction failureAndrey Lihatskiy
2025-06-18#4204 Don't show material editor with model loaderAndrey Lihatskiy
2025-06-18#4204 Fix GLTF texture loading to match DAE loader behaviorAndrey Lihatskiy
2025-06-18#4242 Support splitting of gltf faces that are over 16bit limitAndrey Kleshchev
2025-06-15Make sure lib/release exists on Windows arm64Erik Kundiman
before using it for ColladaDOM library file, cause it seems that ColladaDOM is the first one that gets built on Windows arm64 before any other package gets installed and implicitly creating that folder.
2025-06-13#4147 Joint Overrides #3Andrey Kleshchev
Remande skeleton translation from default skeleton to overriden skeleton
2025-06-13panel_group_info_sidetray.xml adjustmentsecretfoxtail
move button_row_ls up a little bit so that the buttons are not cut off by the bottom edge of the floater.
2025-06-13FMOD has been upgraded from 2.02.28 to 2.02.29Erik Kundiman
2025-06-13Remove ../lib rpath from dullahan_host for allErik Kundiman
It's irrelevant on any distro anyway.
2025-06-13Fix implicit instantiation of undefined templateErik Kundiman
'std::char_traits<unsigned short>' on FreeBSD. https://bugs.freebsd.org/bugzilla/show_bug.cgi?id=282329
2025-06-13Merge tag 'Second_Life_Release#aa851928-2025.04.01' into 2025.04.1Erik Kundiman
2025-06-12#4147 Joint Overrides #2Andrey Kleshchev
2025-06-12Get rid of C5104 warnings on arm64Erik Kundiman
I felt like they slowed down the flow. https://developercommunity.visualstudio.com/t/warnings-in-a-windows-sdk-header-when-compiling-wi/897227
2025-06-12Put MSYSTEM_CARCH env setting check in parenthesesErik Kundiman
Parsing failed on macOS' CMake (could be MacPorts, could be the version) for some reason.
2025-06-12#4147 Move mAlternateBindMatricesAndrey Kleshchev
For reduced log spam and calculutions and to make further modifications easier.
2025-06-11Update viewer version.Jonathan "Geenz" Goodman
2025-06-11#4173 Crash at LLViewerInventoryItem::updateServerAndrey Kleshchev
2025-06-11Crash at LLVOVolume::isAnimatedObjectAndrey Kleshchev
2025-06-11#4149 Empty Outfit folders cannot be movedAndrey Kleshchev
2025-06-12Get SSE2NEON for Windows arm64 tooErik Kundiman
2025-06-12Use system (vcpkg) OpenSSL & cURL on Windows arm64Erik Kundiman
cURL is installed on arm64 cause there doesn't seem to be any easy way to build OpenSSL 1.1 for Windows arm64 (which LL's cURL fork depends on).
2025-06-12Exclude Windows arm64 from WebRTCErik Kundiman
Crow Misia's libwebrtc-bin, the one we've been relying on for WebRTC binaries, doesn't seem to be providing Windows arm64 binaries yet.
2025-06-11Point the URL for the Avatar Welconme Pack at the production location ↵Callum Prentice
(Eventually - marshalled by [GIRD LOWER])
2025-06-11#4114 Improve GLTF mesh uploader log 2Andrey Lihatskiy
2025-06-11#4147 Joint overrideMaxim Nikolenko
2025-06-11#4248 Add safety checks to LLMeshSkinInfo::asLLSD()Andrey Lihatskiy
2025-06-11#4148 Skeleton Translation #3Andrey Kleshchev
'non joints' also need adjustments
2025-06-11#4214 Weights and Joints remap #2Andrey Kleshchev
2025-06-10Fixed adding skies to day cycle by ensuring mAbsorptionConfigs, mMieConfigs ↵Hecklezz
and mRayleightConfigs don't become null
2025-06-10macOS 26 build changes (#4239)Jonathan "Geenz" Goodman
* Fix for VLAs now emitting warnings on Xcode 26, and AGL being removed from the SDK. Note: there was no warning or notice provided for AGL's removal. * Whitespace.
2025-06-10#4114 Improve GLTF mesh uploader logAndrey Lihatskiy
2025-06-10#4148 Skeleton Translation #2Andrey Kleshchev
2025-06-10Fix fast cache ignoring its time constraint (#4237)Ansariel Hiller
2025-06-10Windows menu shortcut & InstallDir without versionErik Kundiman
Referring to cpack-generators(7) manual, I don't know what to replace the <compName> in CPACK_NSIS_<compName>_INSTALL_DIRECTORY with, but in CPACK_NSIS_INSTALL_ROOT explanation, it mentions the full directory presented to the end user, and from that we can conclude the variable we need to set for customisation is just CPACK_PACKAGE_INSTALL_DIRECTORY.
2025-06-09#4170 Use GLTF scene definition for node traversalAndrey Lihatskiy
Process nodes through the scene hierarchy as defined in the GLTF file instead of attempting to reconstruct parent-child relationships. This ensures proper import of models created by GLTF transform tools.
2025-06-09#4148 Skeleton TranslationAndrey Kleshchev
2025-06-09#4170 Follow-up: Optimize GLTF node hierarchy traversalAndrey Lihatskiy