Age | Commit message (Collapse) | Author |
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LLInventory::getItem()
Reason: access to deleted pointer to LLViewerInventoryItem in LLWearableItemsList::updateChangedItems.
Fix: replaced member pointer to LLViewerInventoryItem with its LLUUID.
Also improved a bit logic of the updateChangedItems() to avoid redundant iterations.
Reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/613/
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branch : product-engine
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into web site info.
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/627/
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branch : product-engine
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branch : product-engine
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right-click on an attachment
EXT-2485 [BSI] Drop and Detach are too close
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when nav bar is hidden and flags are set) - fixed Mini-Location panel visibility in mouse look mode
Added code to the LLAgent::endAnimationUpdateUI() which shows/hides Mini-Location panel depending on the mouse look mode and user preferences.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/623/
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branch : product-engine
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Recent checkins introduced two different CMake macros SET_TEST_LIST (which
returned a CMake list of PATH directory strings) and SET_TEST_PATH (which
returned a single platform-appropriate PATH string). On Windows, whose
path-separator character is ';', SET_TEST_PATH interacted badly with CMake: in
CMake, a single string containing ';' characters is indistinguishable from a
list of strings.
Eliminate the return-single-string form, redirecting the name SET_TEST_PATH to
the macro that returns a CMake list. Make LL_TEST_COMMAND expect a list value,
prepending each directory string with run_build_test.py's -l switch.
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added copying/activation of more gesture folders
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Ported from Snowglobe.
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branch : product-engine
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branch : product-engine
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LLInventoryAddItemByAssetObserver::changed.
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/618/
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branch : product-engine
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LLFloaterBuyCurrencyHTML::navigateToFinalURL(), so it can skip the MIME type probe.
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DarwinManifest.package_finish() creates and mounts a .sparseimage file,
populating it with the desired package contents before creating a .dmg from
it. However, errors while it's mounted would formerly bypass the 'hdiutil
detach' command that unmounts it, leaving the host in a confused state that
seemed to prevent subsequent retry attempts from succeeding.
Also add code to try to diagnose/bypass mysterious SetFile -a V filename
errors, so far without much luck.
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This lets us capture the command's stderr as well as stdout. I've been
perplexed recently by errors from Mac SetFile commands that didn't report
stderr.
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Add ${SHARED_LIB_STAGING_DIR_RELEASE} to LD_LIBRARY_PATH for executing tests:
otherwise Debug-build tests can't find (e.g.) the aprutil DLL, for which we
don't build/package a debug variant.
Leverage discovery that a CMake macro can accept a target variable name
argument for LL_TEST_COMMAND macro.
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- Moved inventory list item panel to a separate file.
- Added xui customizable styles for wearable list items.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/551/.
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branch : product-engine
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Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/617
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branch : product-engine
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if height of 'Add More' panel was changed
- Increased width of layout panel and its accordion
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/621/
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branch : product-engine
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filter field
- Set focus on filter field
Reviewed by Mike Antipov and Neal Orman at https://codereview.productengine.com/secondlife/r/598/
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branch : product-engine
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Inventory names should be limited to 63 characters
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/608/
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branch : product-engine
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removed cancel button
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"My Inventory"->"Object Profile".
Fix details:
Using line_editor instead of text_editor.
Enabled ascii filter for entering, because (for example) Russian charters corrupts outfit items and makes Edit Outfit very buggy.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/608/
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branch : product-engine
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