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2024-10-11secondlife/viewer#1883: (WIP) (not yet working) Brush queueCosmic Linden
2024-10-11secondlife/viewer#1883: (WIP) Alpha paint queueCosmic Linden
2024-10-11(WIP) Local paintmap modification testCosmic Linden
2024-10-11Merge pull request #2830 from secondlife/feature/rlvaVir Linden
Project: RLVa
2024-10-11Update demo scriptsMnikolenko Productengine
2024-10-11Remove FLTK (#2832)AiraYumi
2024-10-10Implement the groundwork for wayland support. (#2803)Nicky Dasmijn
During compile time try to detect libwayland-client-dev is installed, - If yes, compile a viewer which can run and start under wayland. libwayland-client is needed to detect if the viewer is hidden/minimized. - if no, disable wayland support and refuse to start the viewer under wayland (xwayland is okay). To not introduce a hard link dependency on libwayland-client.so the object will be loaded dynamically if needed.
2024-10-10Merge branch 'rlva/base' into feature/rlvaAndrey Lihatskiy
# Conflicts: # indra/newview/skins/default/xui/en/menu_viewer.xml
2024-10-10Merge branch 'develop' into maxim/lua-nearby-avatarsMaxim Nikolenko
2024-10-10Update test_animation.lua demo scriptMnikolenko Productengine
2024-10-10viewer#2818 Creating a link to an empty notecard fails #3Andrey Kleshchev
2024-10-09#2696 The viewer crashes on gestures floater (fix navigation)Alexander Gavriliuk
2024-10-09viewer#2818 Creating a link to an empty notecard fails #2Andrey Kleshchev
2024-10-09viewer#2270 The "More" button does not close the "Choose emoji" floaterAndrey Kleshchev
2024-10-08Follow-up test fixAndrey Lihatskiy
2024-10-08Use approximate equality for failing v3dmath test.Nat Goodspeed
Modernize lltut.h. Allow both F32 and F64 for ensure_approximately_equals() etc. Use std::string_view instead of const char* for message string to allow passing std::string as well. Use stringize() instead of explicit std::stringstream idiom.
2024-10-08Merge branch 'develop' into marchcat/xcode-16Andrey Lihatskiy
# Conflicts: # .github/workflows/build.yaml # indra/llmath/raytrace.cpp
2024-10-08Follow-up test fixAndrey Lihatskiy
2024-10-08viewer#2818 Creating a link to an empty notecard failsAndrey Kleshchev
AIS 'Cannot link to items with a NULL asset_id.'
2024-10-08Merge branch 'develop' into maxim/lua-nearby-avatarsMaxim Nikolenko
2024-10-08Lua api to get avatar screen positionMnikolenko Productengine
2024-10-07Merge pull request #2820 from secondlife/leviathan/restore-JoystickAxisAndrew Meadows
restore old JoystickAxis name convention
2024-10-07restore old JoystickAxis name conventionleviathan
2024-10-07#2542 Buoyant Nametags (hide the name tag for deep underwater avatar)Alexander Gavriliuk
2024-10-05Fix issues with game control preferences:Ansariel
* Add missing names for controls to make content localizable * Fix labels for controls that are obviously wrong/make no sense
2024-10-05viewer#2443 voice dot indicator should be visible by defaultMaxim Nikolenko
2024-10-05viewer#2741 Sligtly better logging for a crashAndrey Kleshchev
2024-10-05 Follow up for 39eb250 (#2815)Ansariel Hiller
2024-10-05More cleanup of LLMath and the color classes in particular (#2810)Ansariel Hiller
2024-10-04Fix mac link error using GL 4.3 functions (#2813)Brad Linden
2024-10-04cherry pick secondlife/viewer#912 BugSplat Crash 1412267: nvoglv64+0xadcd00 ↵Brad Linden
(#2785) * secondlife/viewer#912 BugSplat Crash 1412267: nvoglv64+0xadcd00 * fix cherry-pick merge breakage. * Fix signed/unsigned error --------- Co-authored-by: Alexander Gavriliuk <alexandrgproductengine@lindenlab.com>
2024-10-04Merge pull request #2771 from secondlife/v-2472cosmic-linden
secondlife/viewer#2472: Debug tools for labeling textures
2024-10-04#2650 Add UI controls for debug settings: RenderTonemapMix RenderTonemapType ↵Brad Linden
(#2787) Co-authored-by: Maxim Nikolenko <maximnproductengine@lindenlab.com>
2024-10-04Merge remote-tracking branch 'origin/develop' into leviathan/game-controlBrad Linden
2024-10-04Use approximate equality for failing v3dmath test.Nat Goodspeed
Modernize lltut.h. Allow both F32 and F64 for ensure_approximately_equals() etc. Use std::string_view instead of const char* for message string to allow passing std::string as well. Use stringize() instead of explicit std::stringstream idiom.
2024-10-04viewer-private#300 Fix inconsistency of finding inventory idAndrey Kleshchev
when picker was in a different mode
2024-10-04viewer-private#300 Fix inconsistency with multiple texturesAndrey Kleshchev
2024-10-04remove trailing whitespaceMnikolenko Productengine
2024-10-04Lua api to get info about nearby avatars and objectsMnikolenko Productengine
2024-10-04repair rebase: remove duplicate SDL initializationAndrew Meadows
2024-10-04Merge remote branch 'develop' into marchcat/xcode-16Nat Goodspeed
2024-10-03secondlife/viewer#2472: Also don't persist local file enumeration beyond ↵Cosmic Linden
next session
2024-10-03secondlife/viewer#2472: FeedbackCosmic Linden
Disable if not supported for OpenGL version Minimize performance footguns Simplify for clause
2024-10-03Default OpenAL audio backend on so all build configurations have audioRye Cogtail
2024-10-03Update havok packages and enable linux64 Release buildsRye
2024-10-03#2408 The long covenant with emojis (crash fix)Alexander Gavriliuk
2024-10-03fix GameControl save settings, fix linux buildAndrew Meadows
2024-10-03Fix GL init on Linux/SDL on various combinations of GPU driverRye Cogtail
2024-10-03Fix AMD gpu detection under linuxRye Cogtail
2024-10-03remove crashy LLSD ctor used by GameControlleviathan