Age | Commit message (Collapse) | Author |
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the Experience Profile after the llSetAgentEnvironment was used
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Adds the 'additive' component of calcAtmosphericVars into the sunlit color to reduce
darkening of sun lighting component, and adds a further magic number gainto boost
final result to rough parity with windlight.
Removes all light calculations on fullbright objects, just passing through the unlit
diffuse color.
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following promotion of DRTVWR-499
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Multiline support for current time, space for correct wrap; Fixed text getting out of bonds for labels; Space from time_label was not working;
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Deferred spotlights were transitioned srdb->linear in commit 653133b
The lights transition between the deferred and (some other) path at fixed camera
distance, causing a distinct light-level pop. Backing out this change to avoid
the pop. Note to the future: pick a light space at the beginning and stick with it.
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SL-12594, Remove ability to de-select Basic Shaders (ie disable Fixed Function rendering)
Approved-by: Bradley Payne <vir@lindenlab.com>
Approved-by: Michael Pohoreski <ptolemy@lindenlab.com>
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Remove checks for Vertex Shader capability and UI selection of no
Basic Shaders.
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following promotion of DRTVWR-496
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notification
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picker
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