Age | Commit message (Collapse) | Author |
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incrementally. Same dubious formula.
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it can be fixed.
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which don't need mesh data.
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LLControlAvatar::initInstance() as a potential hook for optimizations.
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teleporting to a different simulator. Turns out the control avatar (skeleton) was getting caught up in the cleanup for the original region
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tris, we don't bother making a control avatar for them.
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going static
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isAnimatedObject() just uses check against extended mesh flag of the root. On select, LLVOVolume marks whole linkset for update if animated object.
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filters for Inventory
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with recursiveMarkForUpdate
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must contain some triangles even if not at the root
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LLTextureFetchWorker::doWork()
The trouble lines are:
U8 * buffer = (U8 *) ALLOCATE_MEM(LLImageBase::getPrivatePool(), total_size);
if (cur_size > 0)
{
memcpy(buffer, mFormattedImage->getData(), cur_size);
}
If 'cur_size > mHttpReplyOffset + append_size' then 'total_size -= src_offset' will cause
total_size to be smaller than cur_size causing a write access violation on the memcpy.
Since the response is invalid it seemed best to make it follow the other failed partial condition.
(transplanted from 737e28ec6b4d74f3ff915a4effc13d7b615a6a9b)
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viewer-bear
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unlists listings
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