Age | Commit message (Collapse) | Author |
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Newer C++ compilers produce a (fatal) warning when you try to initialize a
(non-const) char* variable with a string literal: you're supposed to capture
such data in a const char*. But as this module is resolving external
references declared in ancient message-system headers, we don't have the
option to fix the original declaration. Instead use
char* _PREHASH_Foo = const_cast<char*>("string literal"); // sigh
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Previous tests involved a small handful of functions with only a couple
different parameter types. Now we exhaustively invoke every registration case,
plus every metadata query case. Call cases still pending.
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- Added filter "jpg" for "Save As..." dialog so that *.jpg files can be seen as well as *.jpeg.
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ability to take hi-rez snapshots if UI or HUD attachments are in the snapshot, and go back to old tile compositing method instead of using huge framebuffer objects.
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The shortcut way to construct an LLSD array of size n is to assign LLSD() to
array[n-1]. That's fine -- as long as you remember not to do it for n == 0.
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A free function or static method accepting(const LLSD&) was being intercepted
by the free-function-with-arbitrary-parameters overload instead of the
original Callable overload. Added an overload that specifically redirects that
case.
Documented limit of ~6 arbitrary parameters for directly-called functions (5
for methods). Beyond that many, you have to write a Callable wrapper function
and unpack the parameters from the LLSD by hand.
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Nested LLSDArray expressions, e.g.:
LLSD array_of_arrays(LLSDArray(LLSDArray(17)(34))
(LLSDArray("x")("y")));
would quietly produce bad results because the outermost LLSDArray was being
constructed with the compiler's implicit LLSDArray(const LLSDArray&) rather
than LLSDArray(const LLSD&) as the reader assumes. Fixed with an explicit copy
constructor to Do The Right Thing.
Generalized LLSDParam<float> specialization into a macro to resolve similar
conversion ambiguities for float, LLUUID, LLDate, LLURI and LLSD::Binary.
Added optional bits= argument to llsd_equals() to permit comparing embedded
Real values using is_approx_equal_fraction() rather than strictly bitwise.
Omitting bits= retains current bitwise-comparison behavior.
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added to Recent tab
- Add the caller to the Recent List just after Incoming Call floater appears. Before recicpient accepted or rejected the call.
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Until now, LLEventAPI has only been able to register functions specifically
accepting(const LLSD&). Typically you add a wrapper method to your LLEventAPI
subclass, register that, have it extract desired params from the incoming LLSD
and then call the actual function of interest.
With help from Alain, added new LLEventAPI::add() methods capable of
registering functions/methods with arbitrary parameter signatures. The code
uses boost::fusion magic to implicitly match incoming LLSD arguments to the
function's formal parameter list, bypassing the need for an explicit helper
method.
New add() methods caused an ambiguity with a previous convenience overload.
Removed that overload and fixed the one existing usage.
Replaced LLEventDispatcher::get() with try_call() -- it's no longer easy to
return a Callable for caller to call directly. But the one known use of that
feature simply used it to avoid fatal LL_ERRS on unknown function-name string,
hence the try_call() approach actually addresses that case more directly.
Added indra/common/lleventdispatcher_test.cpp to exercise new functionality.
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LLSDArray is a helper to construct an LLSD::Array value inline.
LLSDMap is a helper to construct an LLSD::Map value inline.
LLSDParam is a customization point, a way for generic code to support
unforseen parameter types as conversion targets for LLSD values.
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LLPanelAvatarProfile::got_full_name_callback(LLUUID const &,std::basic_string,std::allocator > const &,bool) [secondlife-bin llpanelavatar.cpp]
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Removed unused settings Inventory.Folders by Name/Sort by Date/Sort by Name/System Folders to Top.
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optimized for Web profile display
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web-based content on development viewers using recent Webkit 4.7
Also removed refs to debug vars used to specify location of pem file
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now persist between sessions.
However they get overriden when you switch water presets in the Advanced Water floater.
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