Age | Commit message (Collapse) | Author |
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* Disable unloading of objects in background.
* Add unlit GLTF shader variant
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Fix/re-enable MSVC compiler warnings
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project/gltf_development
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# Conflicts:
# indra/cmake/Copy3rdPartyLibs.cmake
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Under rosetta2, terminating SLPlugin child processes that would normally send SIGCHILD seem to be now sending SIGHUP. we should not terminate the viewer in this case.
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instead of using mutual recursion to exhaust the read buffer.
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project/gltf_development
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Co-authored-by: Dave Parks <davep@lindenlab.com>
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project/gltf_development
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project/gltf_development
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"possible loss of precision" warnings
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Also incidental fix for unreachable code error.
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* Migrate GLTF scene rendering to its own shaders
* Add support for ambient occlusion map separate from metallic roughness map (or absent)
* Use UBO's for GLTF joints
* Better error handling of downloading GLTF assets
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Start trimming trailing whitespace, but limit the blast radius to a
handful of file types.
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Ambiance and Near Clip fields for a Mirror probe should be grayed out for Mirror (Everything)
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This reverts commit f5a7c22cea16b51db12360436ce64c2433a5aa5f to fix
viewer#1568.
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#1494 Fix for mirror updates getting "stuck" on some faces.
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* #1535 Image loading/saving support in boost::json driven GLTF parser
* #1536 GLB Support in boost::json drvien GLTF parser
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According to bugsplat data drawablep is null
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