Age | Commit message (Collapse) | Author |
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Also, remove some dead code.
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threads.
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Improve PBR terrain loading robustness
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SimulatorFeatures
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Confusion between light diffuse and light color in HDR auto-adjust mode
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While the SUNLIGHT_COLOR uniform is initialized with getSunlightColor() when not
auto-adjusting for HDR, it is overwritten with getSunDiffuse()*auto_adjust_factor
when auto-adjusting, causing very bad lighting discrepancies in the latter mode
(especially when not at midday or midnight).
Let's use getSunlightColor() everywhere, shall we ?...
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yet used
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https://github.com/secondlife/viewer into materials_featurette/mirrors
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#665 Make viewer respect MaxTextureResolution from SimulatorFeatures
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