Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
not all remove code goes through these.
|
|
|
|
|
|
angular velocity.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
build/edit floater was being dirtied at the wrong time.
|
|
the viewer.
|
|
toggling the phantom flag of a linkset through the Pathfinding Linksets floater.
|
|
the pathfinding linksets floater.
|
|
last commit. This should fix that issue.
|
|
|
|
pathfinding object into the avatar name cache so that each object can simply update its respective row in the scroll list rather than rebuilding from scratch after all names are loaded.
|
|
|
|
|
|
per-region basis
Set up an architecture to minimize the use of the baked texture debug setting.
Instead concentrating on setting a per-region flag at the region handshake point.
This should be processed once the new regions are using the updated handshake.
The debug setting is being used in this one location as a placeholder.
Builds, but not fully tested/commented yet, passing this work off to Vir.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
builds as apparently they never worked there.
|
|
LLPathfindingObject::handleAvatarNameFetch being called after the corresponding LLPathfindingObject has been deleted.
|
|
|
|
|
|
|
|
persistent settings
|
|
|
|
|