Age | Commit message (Collapse) | Author |
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# Conflicts:
# indra/newview/llmaterialeditor.cpp
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following promotion of DRTVWR-596
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file changes
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(cherry picked from commit a7dcb0df2a11377b1112dfa0720e876507e1ae3d)
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atmospherics effect sun/moon/clouds
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following promotion of DRTVWR-587
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Fix for semi-transparent HUDs rendering opaque
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and fixed diffuse alpha
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This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5
where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs.
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drawing water twice, but needs a better long term solution.
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like to read from a depth buffer that is bound for writing
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Moving everything manually doesn't seem like a right way, probably need
to make LLFolderView draw grids and then relace with LLInventoryPanel
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resolution to be.
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some cases
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containing num attachments or child prims
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Threaded Optimization via driver application profile (#564)
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