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2024-06-07Introduce mapargs.lua, which defines the mapargs() function.Nat Goodspeed
There are two conventions for Lua function calls. You can call a function with positional arguments as usual: f(1, 2, 3) Lua makes it easy to handle omitted positional arguments: their values are nil. But as in C++, positional arguments get harder to read when there are many, or when you want to omit arguments other than the last ones. Alternatively, using Lua syntactic sugar, you can pass a single argument which is a table containing the desired function arguments. For this you can use table constructor syntax to effect keyword arguments: f{a=1, b=2, c=3} A call passing keyword arguments is more readable because you explicitly associate the parameter name with each argument value. Moreover, it gracefully handles the case of multiple optional arguments. The reader need not be concerned about parameters *not* being passed. Now you're coding a Lua module with a number of functions. Some have numerous or complicated arguments; some do not. For simplicity, you code the simple functions to accept positional arguments, the more complicated functions to accept the single-table argument style. But how the bleep is a consumer of your module supposed to remember which calling style to use for a given function? mapargs() blurs the distinction, accepting either style. Coding a function like this (where '...' is literal code, not documentation ellipsis): function f(...) local args = mapargs({'a', 'b', 'c'}, ...) -- now use args.a, args.b, args.c end supports calls like: f(1, 2, 3) f{1, 2, 3} f{c=3, a=1, b=2} f{1, 2, c=3} f{c=3, 1, 2} -- unlike Python! In every call above, args.a == 1, args.b == 2, args.c == 3. Moreover, omitting arguments (or explicitly passing nil, positionally or by keyword) works correctly. test_mapargs.lua exercises these cases.
2024-06-07Tidy up merge from main.Nat Goodspeed
2024-06-07Merge branch 'main' of secondlife/viewer into release/luau-scriptingNat Goodspeed
2024-06-05Make LLLeap iterate over child stdout while read data is pendingNat Goodspeed
instead of using mutual recursion to exhaust the read buffer.
2024-06-04Comment the intent of test_timers.luaNat Goodspeed
so the user need not reverse-engineer the code to figure out the output.
2024-06-03Fix a small typoNat Goodspeed
2024-06-03Allow consumer code to query or adjust the per-tick timeslice.Nat Goodspeed
2024-06-03Distinguish TimersListener callers by reply LLEventPump name.Nat Goodspeed
The reqid is only distinct within a particular calling script.
2024-06-03Leverage new leap.eventstream() function in Floater.lua.Nat Goodspeed
2024-05-31Add timers.lua API module and test_timers.lua test program.Nat Goodspeed
Since timers presents a timers.Timer Lua class supporting queries and cancellation, make TimersListener::scheduleAfter() and scheduleEvery() respond immediately so the newly constructed Timer object has the reqid necessary to perform those subsequent operations. This requires that Lua invocations of these operations avoid calling the caller's callback with that initial response. Reinvent leap.generate() to return a Lua object supporting next() and done() methods. A plain Lua coroutine that (indirectly) calls fiber.wait() confuses the fiber scheduler, so avoid implementing generate() as a Lua coroutine. Add a bit more leap.lua diagnostic output.
2024-05-31Tweak for current Lua dbg() convention.Nat Goodspeed
2024-05-31Add leap.eventstream() and cancelreq() functions.Nat Goodspeed
leap.eventstream() is used when we expect the viewer's LLEventAPI to send an immediate first response with the reqid from the request, followed by some number of subsequent responses bearing the same reqid. The difference between eventstream() and generate() is that generate() expects the caller to request each such response, whereas eventstream calls the caller's callback with each response. cancelreq() is for canceling the background fiber launched by eventstream() before the callback tells it to quit. Make WaitFor:close() remove the object from the waitfors list; similarly, make WaitForReqid:close() remove the object from the pending list. For this reason, cleanup() must iterate over a copy of each of the pending and waitfors lists. Instead of unregisterWaitFor() manually searching the waitfors list, use table.find().
2024-05-31Add a bit more dbg() conditional diagnostic output.Nat Goodspeed
2024-05-31Don't check if printf(format) arg is a string.Nat Goodspeed
2024-05-31Explain the name of the LL::WorkQueue::BackJack class.Nat Goodspeed
2024-05-29Merge branch 'release/luau-scripting' into lua-timersNat Goodspeed
2024-05-29Make ~ThreadPool() join every thread before destroying its vector.Nat Goodspeed
Otherwise we fall into the trap of destroying a joinable std::thread, which calls std::terminate() and hence our crash-on-terminate() handler. The previous ~ThreadPool() logic only joined threads if the queue wasn't already closed, but evidently we can reach the destructor with the queue closed but the threads not yet joined. Fixes #1534.
2024-05-24Merge branch 'release/luau-scripting' into lua-timersNat Goodspeed
2024-05-24Fix merge glitchesNat Goodspeed
2024-05-24Merge branch 'release/luau-scripting' into lua-chatplusNat Goodspeed
2024-05-24Nat's ideas from PR #1547Nat Goodspeed
2024-05-24Mark script messages in compact mode too; code clean upMnikolenko Productengine
2024-05-23Remove commented-out methods in a couple LLEventTimer subclasses.Nat Goodspeed
2024-05-23More vestigial whitespace fixesNat Goodspeed
2024-05-23Fix lingering trailing whitespace in llmainthreadtask.h.Nat Goodspeed
2024-05-23Fix lingering trailing whitespace in lleventfilter.cpp.Nat Goodspeed
2024-05-23Fix lingering trailing whitespace in lleventfilter.h.Nat Goodspeed
2024-05-23Fix test program termination crash.Nat Goodspeed
2024-05-23mac build fixMaxim Nikolenko
2024-05-22add throttle for sending messages; add simple demo scriptMnikolenko Productengine
2024-05-22Add support for sending messages to Nearby chat from Lua scriptMnikolenko Productengine
2024-05-22Adjust Copy3rdPartyLibs.cmake for Visual Studio 2022 17.10.0 and greaterAnsariel
2024-05-22WIP: Trying to diagnose and fix test program shutdown crashNat Goodspeed
2024-05-15Fix missing #include in lltextvalidate.cppNat Goodspeed
2024-05-15Merge branch 'release/luau-scripting' into lua-timers after Maint XNat Goodspeed
2024-05-15Manual whitespace cleanup (fix_whitespace.py).Nat Goodspeed
2024-05-15Merge commit 'e7eced3' into lua-timers for whitespace fixes.Nat Goodspeed
2024-05-15Merge branch 'main' into release/luau-scripting for last Maint X fix.Nat Goodspeed
2024-05-15#1457 Fix the tests on macAndrey Lihatskiy
(cherry picked from commit 82d713782529074b03720833038cb0df2b8bcffd)
2024-05-15Merge branch 'main' into release/luau-scripting for Maint X release.Nat Goodspeed
2024-05-15Manual whitespace fixes (fix_whitespace.py).Nat Goodspeed
2024-05-15Merge commit 'e7eced3' into release/luau-scripting: whitespace fix.Nat Goodspeed
2024-05-15Make leap.lua honor an "error" key in viewer response.Nat Goodspeed
2024-05-14Increment viewer version to 7.1.8Nat Goodspeed
following promotion of secondlife/viewer #705: Maintenance X
2024-05-14Merge DRTVWR-591-maint-X to main on promotion of secondlife/viewer #705: ↵Nat Goodspeed
Maintenance X
2024-05-10Fix up a few #includesNat Goodspeed
2024-05-10Fix latent access violation in ~LLEventPump() if LLEventPumps gone.Nat Goodspeed
Instead of making LLEventPumps an LLHandleProvider, and storing an LLHandle<LLEventPumps> in each LLEventPump instance, just make ~LLEventPump() query LLEventPumps::instanceExists() before calling instance().
2024-05-09Add "Timers" LLEventAPI, actually a LazyEventAPI, for LL::Timers.Nat Goodspeed
Rename LL::Timers::scheduleRepeating() to scheduleEvery().
2024-05-09Bump up coroutine stack size: saw C00000FD test termination.Nat Goodspeed
(cherry picked from commit dc0b3aed4782e4e4835fd6b9d59d1d70b78be4a7)
2024-05-09Merge branch 'release/luau-scripting' into lua-timersNat Goodspeed