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AgeCommit message (Collapse)Author
2025-07-29Add option to disable selection hintsKyler Eastridge
2025-07-29#4385 show agent name next to @ mention url in chat logsMaxim Nikolenko
2025-07-29#3705 Add an option to hide the $L balanceAndrey Kleshchev
2025-07-28#4455 Division by zero in updateFrameStatsAndrey Kleshchev
2025-07-28Media first click interact friend check fixDarl
2025-07-28Media first click interact group check fixDarl
2025-07-28#3969 Make inventory creation from cache fasterAndrey Kleshchev
Still has a lot of space for improvements, but should be 2.5 times faster
2025-07-28#3969 Log time it takes to create inventory from cacheAndrey Kleshchev
2025-07-27Remove the first login screen (#4451)Kyler "Félix" Eastridge
* Remove panel_login_first.xml and it's components * Remove additional first login panel resources * Remove redundant comment * Remove *.jpg search from viewer manifest
2025-07-262k image resize (#4444)Kyler "Félix" Eastridge
* Fix spelling error in variable name * Resize images larger than allowed before upload * Resize bulk images if they are larger than the allow size * Fix indentation error caused by Visual Studio * Fix bulk upload cost calculation
2025-07-26Fix incorrectly calculated number in comment and where it was referencedDarl
2025-07-26Media first click interact large number value fixDarl
2025-07-26#4374 update icon for title barMaxim Nikolenko
2025-07-25Merge branch 'main' into release/2025.05Jonathan "Geenz" Goodman
2025-07-25Media first click interact self check fix (#4406, #4426)Darl
2025-07-25#3969 Log time it takes to create inventory from cacheAndrey Kleshchev
2025-07-25#4415 fix crash when cancelling large model process on MacOSMaxim Nikolenko
2025-07-24#3851 Increase cache sizeAndrey Kleshchev
Increases default to 8GB and maximum to 32GB. Viewer now supports 2K textures which require more space, so altered disk cache vs textures space a little. Made spinner a bit wider to properly fit whole cache string.
2025-07-24#4424 don't try to update theme too earlyMaxim Nikolenko
2025-07-23#4209 Outfits should have an "Add to Favorites" optionAndrey Kleshchev
2025-07-23#4400 Model Import "use lod above" was not updatingAndrey Kleshchev
2025-07-23#4374 add support for the system theme (light and dark)Maxim Nikolenko
2025-07-22#4393 Handle unknown exceptions in uploader betterAndrey Kleshchev
Output is highly technical, but better than nothing
2025-07-22Fix a crash bug and bogus calculations in LLMeshRepoThread::lodReceived() ↵Henri Beauchamp
(#4398, #4408) When trying to update the rigging info for a newly received mesh LOD, a wrong usage of LLVolume::getNumFaces() is done to get the number of volume faces, causing the code to iterate over the number of faces in the underlying LLProfile instead. LLVolume::getNumVolumeFaces() must be used here. This fixes a crash bug seen with low LODs in some meshes (when the number of mesh faces is smaller than the number of faces in the LLProfile), and also properly updates the rigging info for all mesh faces, as it should, when the mesh got more faces than the LLProfile.
2025-07-22#4318 Warn or log when texture gets scaled downAndrey Kleshchev
for material and model upload
2025-07-21#4399 Crash at load_face_from_dom_trianglesAndrey Kleshchev
Since these offsets are used for idx[i+offset] where i starts from 0, they shouldn't be below 0 to not go out of bounds.
2025-07-19#4320 MacOS crash handlingAndrey Kleshchev
2025-07-19#4370 Fix change in crouch behaviourAndrey Kleshchev
A motion wasn't reset and requires an extra 'push' from viewer.
2025-07-18#4216 Pressing cancel on picker reverts an overrideAndrey Kleshchev
even when it shouldn't revert material override
2025-07-17#4283 fix for missing items in 'My Outfits' floaterMaxim Nikolenko
2025-07-17#4047 fix 'Show on Map' command for parcel URI linksMaxim Nikolenko
2025-07-17Add support for frametime events per minute.Jonathan "Geenz" Goodman
2025-07-17Merge branch 'develop' into gltf_mesh_importAndrey Kleshchev
2025-07-17Reapply "Merge develop into glTF mesh import"Andrey Kleshchev
To simplify merging into mesh import branch This reverts commit b0c951ffe348f478f27a85720cc7aeffea32fe73.
2025-07-16#4337 Full Screen debug setting on MacOS results in a black screenAndrey Kleshchev
2025-07-16#3964 Don't spawn CEF instances for the build toolsAndrey Kleshchev
unless strictly needed
2025-07-16#4353 abbreviate text label for standard deviationMaxim Nikolenko
2025-07-16#4358 Fix 'Microphone in use' task bar iconAndrey Kleshchev
1. set_enabled(false) failed to apply, force set it to trigger observers and remove the icon 2. Don't set audio devices if voice was disabled
2025-07-16#4349 fix repeats cannot be adjusted for specular when a normal map is not ↵Maxim Nikolenko
applied
2025-07-15#4283 fix for missing items in 'My Outfits' floaterMaxim Nikolenko
2025-07-15#4204 Cache material names, centralize texture index validationAndrey Lihatskiy
2025-07-14#4294 Make upload order more deterministic #2Andrey Kleshchev
2025-07-14#4365 Fix emoji hitboxes in the emoji history list in the IM floater by ↵TJ
ensuring they are left aligned
2025-07-14#4204 Refactor material name and texture handling in GLTF loaderAndrey Lihatskiy
2025-07-14#4204 Cache processed materialsAndrey Lihatskiy
2025-07-12#4294 Make upload order more deterministicAndrey Kleshchev
to make root prim more deterministic instead of being random each try
2025-07-11#4267 Offline messages not being requested #2Andrey Kleshchev
2025-07-11#4267 Offline messages not being requestedAndrey Kleshchev
According to logs onFileMuteList doesn't get triggered. I was able to repro, server just doesn't respond when file doesn't exist server side. As a workaround added timeout and state tracking into LLMuteList.
2025-07-11#3725 Improve reporting of avatar statisticsAndrey Kleshchev
1. Don't report UI avatars, they are local and UI specific 2. Split animeshes from normal avatars 3. Rename 'cloud' to 'missing parts', it's not related to 'cloud' 4. Exclude self 5. Report avatars held by meshes
2025-07-10#4349 fix repeats cannot be adjusted for specular when a normal map is not ↵Maxim Nikolenko
applied