Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-12-05 | Shader cleanup and consolidation of use of sRGB conversion funcs. | Graham Linden | |
2018-12-05 | SL-10091 EEP Filter out dupplicate refreshes and callbacks | andreykproductengine | |
2018-12-05 | Merged in andreykproductengine/maint-eep (pull request #195) | Rider Linden | |
SL-9924 [EEP] Environment Settings permissions can be dropped by Save As button | |||
2018-12-05 | [EEP] NULL gAtmosphere crash fix | andreykproductengine | |
2018-12-05 | SL-10167 Change wording on Add/Load/Delete buttons in the day editor | maxim_productengine | |
2018-12-05 | SL-10166 FIXED Sky editor add/delete frame not enabling disabling correctly | maxim_productengine | |
2018-12-04 | Merged INTL-316 | AndreyL ProductEngine | |
2018-12-03 | FIX INTL-316 translate Viewer Set54 into 9 languages, for Animesh project ↵ | eli | |
Viewer (repository: axon) | |||
2018-12-03 | SL-10055 | Graham Linden | |
Modify handling of directional light to prefer sun when it is up but use moon dir/color when it is alone in the sky. Modify handling of shader in shaders to get some shadowing of ambient and nighttime shadowing. | |||
2018-11-30 | SL-9716 [EEP] "Use Shared Environment" does not enable when applying an ↵ | maxim_productengine | |
environment to a parcel or region | |||
2018-11-29 | SL-10141 FIXED [EEP] Neighboring sky levels may be closer than 100 meters to ↵ | maxim_productengine | |
each other in edit mode | |||
2018-11-28 | MAINT-8833 Don't cause dummy spam | andreykproductengine | |
2018-11-28 | SL-9787 EEP Remove Apply to Region from right-click menus. | andreykproductengine | |
2018-11-27 | Comment out unused variables for mac build. | Rider Linden | |
2018-11-26 | Merged in graham_linden/viewer-eep-fixes (pull request #200) | Rider Linden | |
SL-10099 | |||
2018-11-26 | SL-10099 | Graham Linden | |
Remove user clip plane from culling pass and from attachment vis update. There will be more slop and render submits, but the results will be more stable and involve less culling mystery bugs like 9708. | |||
2018-11-22 | SL-10116 Allow to copy asset IDs for settings with appropriate perms. | maxim_productengine | |
2018-11-22 | MAINT-8977 Only affect large LOD textures | andreykproductengine | |
2018-11-21 | Merge | Rider Linden | |
2018-11-21 | SL-10117: Include environment changes in experience agreement. | Rider Linden | |
2018-11-21 | SL-9661 Settings applied from inventory don't update about land floater. | andreykproductengine | |
2018-11-20 | Merge | Rider Linden | |
2018-11-20 | SL-10093: Client code to support experiences changing an environment. ↵ | Rider Linden | |
Handle generic messages with "commands" to be executed. | |||
2018-11-19 | Merged in graham_linden/viewer-eep-fixes (pull request #197) | Rider Linden | |
SL-10032 | |||
2018-11-19 | SL-10032 | Graham Linden | |
Plug more holes through which env ambient terms were finding their way into lighting calcs for HUDs. Fix up mismatched indenting (tabs v spaces) on several shaders. | |||
2018-11-19 | SL-10086 FIXED [EEP] Rainbow and Halo use wrong textures | maxim_productengine | |
2018-11-15 | SL-10066 and SL-10067 | Graham Linden | |
Fix fullbright transport transposed args and use display gamma for post-deferred gamma correction. | |||
2018-11-15 | Merge 6ish | Graham Linden | |
2018-11-15 | Remove compilation and linkage of deferredUtil and indirect GLSL helper ↵ | Graham Linden | |
objects (current source of Intel ig4icd driver crash). | |||
2018-11-14 | Work around broken deps on atmospheric vars in the frag-based deferred ↵ | Graham Linden | |
lighting pipe. | |||
2018-11-14 | Merged in lindenlab/viewer-release | AndreyL ProductEngine | |
2018-11-14 | increment viewer version to 6.0.1 | Nat Goodspeed | |
2018-11-14 | Merge | Rider Linden | |
2018-11-14 | Merged in maxim_productengine/viewer-eep (pull request #190) | Rider Linden | |
SL-10061 FIXED [EEP] Parcel Environment settings can't be changed when Region settings are used Approved-by: Andrey Kleshchev <andreykproductengine@lindenlab.com> | |||
2018-11-14 | Merged in lindenlab/axon | AndreyL ProductEngine | |
2018-11-14 | SL-10056 [EEP] Cloud Detail settings >1.0 always reverts to 1.0 | andreykproductengine | |
2018-11-14 | SL-10061 FIXED [EEP] Parcel Environment settings can't be changed when ↵ | maxim_productengine | |
Region settings are used | |||
2018-11-13 | Merged in graham_linden/viewer-eep-fixes (pull request #189) | Rider Linden | |
SL-10044 SL-10045 | |||
2018-11-12 | SL-10044 SL-10045 | Graham Linden | |
Fix class 1 and 2 transport/gamma funcs and made usage consistent across all shaders. Fix class1\environment\waterV reverting to old d1/d2 names for wave directions. | |||
2018-11-12 | SL-10033 [EEP] Use fast environment transition for teleports | andreykproductengine | |
2018-11-12 | Merged in andreykproductengine/maint-eep2 (pull request #187) | Rider Linden | |
SL-9620 Viewer crashes after clicking "Commit" button while editing Day Cycle preset Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com> | |||
2018-11-12 | SL-9620 Viewer crashes after clicking "Commit" button while editing Day ↵ | andreykproductengine | |
Cycle preset | |||
2018-11-09 | Add missing new shader files. | Graham Linden | |
2018-11-09 | More incremental revive of 39561 contents to determine cuplrit. | Graham Linden | |
2018-11-09 | Yes, Maurice, baby steps. | Graham Linden | |
2018-11-09 | Back out changes causing broken shadows and other render shenanigans. | Graham Linden | |
2018-11-09 | SL-10018 FIXED Viewer crashes when clicking on a link of a folder in Inventory | maxim_productengine | |
2018-11-07 | Backed out changeset: 8f9f962ad6c0 | AndreyL ProductEngine | |
2018-11-06 | Move to using a shared deferredUtil object for getting pos/norm from gbuffer. | Graham Linden | |
Eliminate 20+ callsites with copy-paste of getPosition and/or getNorm code. Make pipeline use getShadowTarget/releaseShadowTarget consistently. | |||
2018-11-06 | Remove scaleDownLight funcs and eliminate unused copy-pasted funcs in ↵ | Graham Linden | |
lighting shaders. Also fix terrain response to atmospherics shaders (was failing to apply ambient on low end even when atmospherics was on). |