Age | Commit message (Collapse) | Author |
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https://bitbucket.org/lindenlab/viewer-development-materials
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specular map is not set to 'Use Texture'
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Mac too
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LSL permissions
* Add the newer run time permissions to the viewer
* Filter requested permissions by those the viewer knows about
* Show a dialog indicating unknown permissions were requested and a new viewer
will be needed to grant them.
reviewed with Simon and Soft
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distance attenuation
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"DisablePrecacheDelayAfterTeleporting", and fix a few other llsd validity problems
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intensity to match pre-gamma correction results, and also mask spotlight specular by the projected texture.
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https://bitbucket.org/lindenlab/viewer-development-materials
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normal map texture coordinates.
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open
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latest merge with viewer-development)
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https://bitbucket.org/lindenlab/viewer-development-materials
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with nV mobile graphics cards
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surface color in the vertex shader before passing it to the fragment shader.
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to work with it.
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characters.
Integrated Nicky Dasmijn's patch to handle the unicode file paths properly.
Code reviewed, patch was clean.
Tested locally, correctly allows wearables to load where they would fail before.
Should be ready for automated build & QA.
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attachments.
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Latif Khalifa & Siana Gearz)
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spotlight lighting
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applied.
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