| Age | Commit message (Collapse) | Author | 
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|  | about which chips get bumped to class 2 | 
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|  | be at least class 2 in order to get all 6 local lights available with shaders on. | 
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|  | (workaround for prevalent driver bug) | 
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|  | gesture copy to LLAppearangeMgr::onFirstFullyVisible(). | 
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|  | GL_ARB_shader_objects | 
|  | faster, then get to the gestures. | 
|  | fetching library items from the Inventory capabilities. | 
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|  | Changed covenant and debug panes per Oz's request.
Covenant is taller; Restart buttons are moved to the right. | 
|  | with exploding amounts of non-built-in GL state | 
|  | (and fix for assertion when rendering model import preview) | 
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|  | - don't use F64 except where needed (should really factor out calls to gluProject)
- get rid of sorting by texture in favor of sorting by matrix (no sort needed, geometry is already matrix sorted as a result of frustum cull tree traversal order)
- unroll matrix sync inner loop and cache MVP and normal matrices | 
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|  | optimization around joining chunks of line segments together into one draw call | 
|  | every 128 beacons to keep from hitting the end of the immediate mode wrapper buffer. | 
|  | me in mouselook" is disabled | 
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