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2023-07-05SL-19950 don't try to change fly state if it's not neededMaxim Nikolenko
2023-06-30SL-19565 Prefs Bug when searching in PrefsAlexander Gavriliuk
2023-06-30SL-19816 Home location on world map for invalid locationsAlexander Gavriliuk
2023-05-17Increment viewer version to 6.6.13Nat Goodspeed
following promotion of DRTVWR-577
2023-05-09SL-19660 Merge pull request #199 from beqjanus/mainakleshchev
BUG-233797/233798 - fix blackout when u/w fog_density < 0
2023-05-04Merge remote-tracking branch 'origin/zap-LLSDArray' into DRTVWR-577-maint-SAndrey Lihatskiy
2023-05-03SL-19647: Eliminate LLSDArray entirely.Nat Goodspeed
Newer C++ compilers have different semantics around LLSDArray's special copy constructor, which was essential to proper LLSD nesting. In short, we can no longer trust LLSDArray to behave correctly. Now that we have variadic functions, get rid of LLSDArray and replace every reference with llsd::array().
2023-05-03DRTVWR-575: Replace some LLSDArray() usage with llsd::array().Nat Goodspeed
It seems newer compilers have a different interpretation of exactly when to engage LLSDArray's copy constructor. In particular, this assignment: some_LLSD_map[key] = LLSDArray(...)(...)...; used to convert the LLSDArray object directly to LLSD; now it first calls the custom copy constructor, which embeds the intended array within an outer array before assigning it into the containing map. The newer llsd::array() function avoids that problem because what it returns is already an LLSD object. Taking inventory of LLSDArray assignments of that form turned up a number of workarounds like LLSD(LLSDArray(...)). Replacing those with llsd::array() is both simpler and more readable. Tip of the hat to Chorazinallen for surfacing this issue! (cherry picked from commit bb718155bddfbe7007029a0c9e69a4a98615f14d)
2023-05-02Merge branch 'main' into mainBeq Janus
2023-05-02Merge branch 'main' into DRTVWR-577-maint-SAndrey Lihatskiy
2023-05-02Increment viewer version to 6.6.12Vir Linden
following promotion of DRTVWR-539
2023-04-30BUG-233797/BUG-233798 -ve underwater fog density causes blackout.Beq
2023-04-18SL-19591 Prompt user to save current settings as Graphics Preset before ↵Andrey Lihatskiy
enabling AutoFPS
2023-04-03SL-17659 The display name reset buttonAndrey Kleshchev
2023-03-31SL-19432 External group links dont load in SLAndrey Kleshchev
2023-03-31Merge branch 'main' into DRTVWR-539Mnikolenko Productengine
# Conflicts: # indra/integration_tests/llui_libtest/CMakeLists.txt # indra/newview/llfloateravatarrendersettings.cpp
2023-03-31SL-19425 capitalization fixMnikolenko Productengine
2023-03-30SL-19491 Revert SL-19346Andrey Kleshchev
This reverts part of commit 0c2b00efaa2b01204618f4950e5d945331a52f0d.
2023-03-30Merge branch 'main' into DRTVWR-577-maint-SAndrey Lihatskiy
# Conflicts: # indra/cmake/CMakeLists.txt # indra/newview/skins/default/xui/es/floater_tools.xml
2023-03-29Increment viewer version to 6.6.11Nat Goodspeed
following promotion of DRTVWR-573
2023-03-27Attempt to fix build breakage for DRTVWR-559Brad Linden
2023-03-27SL-17761 Updated the login failure messageAndrey Lihatskiy
2023-03-23SL-19462 Declare the FetchGroupChatHistory setting in the codeAndrey Lihatskiy
to make it accessible after updating the viewer
2023-03-22SL-4126: Create NVIDIA application profile for Second Life specific settingsAnsariel
2023-03-21SL-19289 UI for Estate Floater - Block Scripted Agents from Estate/RegionAndrey Lihatskiy
2023-03-20SL-19161 - logging of basic translation stats in ViewerStatsBrad Payne (Vir Linden)
2023-03-20SL-19426 AutoFPS - when enabled always render at least 5 avatarsMnikolenko Productengine
2023-03-20Merge branch 'DRTVWR-568' into DRTVWR-573-maint-RAndrey Lihatskiy
# Conflicts: # indra/cmake/Copy3rdPartyLibs.cmake # indra/cmake/FindOpenJPEG.cmake # indra/cmake/OpenJPEG.cmake # indra/integration_tests/llui_libtest/CMakeLists.txt # indra/newview/CMakeLists.txt
2023-03-19SL-19425 add third option to Settings affect: World OnlyMnikolenko Productengine
2023-03-19SL-19424 Set default auto FPS to 15Mnikolenko Productengine
2023-03-13SL-17761: Replace 'Grid emergency' message with generic errorBennett Goble
The viewer currently presents a startling "Grid emergency" warning if an unrecognized error is returned from login. Let's tone this down a bit and present the error as it is: an unrecognized login failure rather than SLearth exploding.
2023-03-06SL-19346 PERMISSION_DEBIT remove warning for Linden owned contentAndrey Kleshchev
2023-03-04SL-15752 Reduce default graphical quality on machines with little memory (#105)akleshchev
2023-03-03SL-17584 Better logging for setShaders crashesAndrey Kleshchev
2023-03-03SL-4126 Second Life messing up NVIDIA driversAndrey Kleshchev
Disable NvAPI by default
2023-03-03SL-19327 Disable crash reporting for Win7 (#102)akleshchev
Win7 is no longer supported and is below minimal requirements
2023-03-02SL-19317 fix for avatar attachment accountingMnikolenko Productengine
2023-03-01SL-18268 - merge fix for viewer update to read group chat historysimon
added missing app setting
2023-02-28retrigger buildMnikolenko Productengine
2023-02-28SL-19280 disable autofps for new users by defaultMnikolenko Productengine
2023-02-22SL-19244 Layout fix for the media type field in About LandAndrey Lihatskiy
2023-02-22SL-19245 Layout fix for the Chat tab in PreferencesAndrey Lihatskiy
2023-02-17SL-18735 Fix scroll not following item for long enoughAndrey Kleshchev
2023-02-17SL-19204 Crash at removeObserverAndrey Kleshchev
A lot of reports about crashes in voice's removeObserver with no indication of the cause, all MAC specific. By this point terminate should have been called and mVoiceModule should be null, yet callstaks suggest it isn't. Commit clears LLVoiceClient beforehand to avoid the issue entirely, but issue lies elsewhere and 'voice' crash is just a symptom.
2023-02-14SL-18581 Add more loggingAndrey Lihatskiy
2023-02-13SL-18268 - Viewer update to read group chat history.simon
Feature described at https://community.secondlife.com/blogs/entry/12652-coming-soon-to-a-viewer-near-you-group-chat-history/
2023-02-13SL-19110 revert LLUUID::combine() to old algorithm to match server code. (#75)Henri Beauchamp
As it happens, the change in the LLUUID::combine() algorithm introduced by one of my previous commits is causing invalid assets creation (seen with some clothing items, such as Shape and Universal types); obviously, the server is using the old algorithm for UUID validation purpose of these assets. This commit reverts LLUUID::combine() code to use LLMD5.
2023-02-12SL-19119 Fix mouse steeringAndrey Kleshchev
2023-02-10SL-19194 update slurl handling (#74)Maxim Nikolenko
2023-02-10SL-19189 FIXED My Outfits system items have circle over themMaxim Nikolenko