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2010-04-07tidy up ssreflections comments and structure a bit.Tofu Linden
2010-04-06extra diffuse sample in ssreflection to decrease aliasing.Tofu Linden
2010-04-02ssreflection: restore the shadow factor I accidentally removed with the last ↵Tofu Linden
update.
2010-04-02apply ssreflection changes to class2 and class3 too.Tofu Linden
2010-04-02clean-up transplantTofu Linden
2010-04-02ssreflections: perspective reflection for sunlight, planar reflection for ↵Tofu Linden
ssreflection
2010-04-02ssreflections: water reflections strongly imply that the non-perspective ↵Tofu Linden
reflection from eye is the right one.
2010-04-02ssreflections: use the minimum of the lighting dp and the appropriateness. ↵Tofu Linden
not the product.
2010-04-02ssreflections: reflect sunlight direction for reflection. dunno how I feel ↵Tofu Linden
about this yet.
2010-04-01DEV-47845: Finished fixing an update bug on the physics shape type and fixed ↵Matthew Breindel (Falcon)
the name of that combo box.
2010-04-01Fixed line endingMatthew Breindel (Falcon)
2010-04-01DEV-47845 More cleanup. Fixed a bug where the physics shape type wouldn't ↵Matthew Breindel (Falcon)
get displayed properly until you re-selected an object.
2010-03-31DEV-47845 Cleaned up names.Matthew Breindel (Falcon)
2010-03-26DEV-47845 Fix to work with TCP/LLSD message. This checkin is experimental, ↵Matthew Breindel (Falcon)
so if it breaks a build, just revert to the previous changeset.
2010-03-31debug ssreflection blur direction. minor.Tofu Linden
2010-03-31debug ssreflection blur direction. minor.Tofu Linden
2010-03-29ss reflections tweakage:Tofu Linden
+ // Offset the guess source a little according to a trivial + // checkerboard dither function and spec.a. + // This is meant to be similar to sampling a blurred version + // of the diffuse map. LOD would be better in that regard. + // The goal of the blur is to soften reflections in surfaces + // with low shinyness, and also to disguise our lameness.
2010-03-28ss reflections: make the guess less far from the source.Tofu Linden
2010-03-26screen-space reflections: remember to unbias the value from the depth map. ↵Tofu Linden
don't use varying version of lightnorm for lighting the reflection-guess-point.
2010-03-23Fix for crash logger crashing. bleh!Palmer
Reviewed by DaveP
2010-03-22lowest water reflection level label 'none' changed to a more accurate 'minimal'Tofu Linden
2010-03-22bring linux featuretable in line with recent win32 featuretable changes.Tofu Linden
2010-03-22screen-space reflections mk4. generally subtle. very cheap.Tofu Linden
2010-03-20Tweak detail settings and make graphics preferences widget enabling respect ↵Dave Parks
requirements.
2010-03-20SSAO version of sunLight shaders.Dave Parks
2010-03-19Make gcc happyDave Parks
2010-03-19Line ending fix.Dave Parks
2010-03-19RenderDeferredSSAO works as an independent setting -- decoupled shadows from ↵Dave Parks
SSAO.
2010-03-19Replace RenderDeferredShadow/RenderDeferredSunShadow with RenderShadowDetailDave Parks
2010-03-19Cleanup of RenderReflectionDetail getting duplicated in low/mid_graphics.xmlDave Parks
2010-03-19Replace usage of RenderWaterReflections with RenderReflectionDetail.Dave Parks
2010-03-18XML changes for new graphics preferencesDave Parks
2010-03-17CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will ↵Dave Parks
revisit soft alpha in materials project.
2010-03-17Fix for impostors being fullbright when deferred rendering enabled.Dave Parks
2010-03-09We can enable alpha masking for fullbright faces as long as we're not in ↵Tofu Linden
deferred mode. Deferred masked fullbrights are still broken (we fall back to blending instead of masking as a workaround), but they always have been. :/
2010-03-09Disable alpha-masking for glowing surfaces. It seems beyond my ability to ↵Tofu Linden
get right. Refactor some replicated and/or strangely-expressed logic.
2010-03-08Remove a '#error XXX' I was using to test ifdef-hell.Tofu Linden
2010-03-08VWR-4214 followupTofu Linden
Make the fix work for alpha masks ('fast alpha') too - ironically this hasn't ever worked either AFAICT.
2010-03-08fixes VWR-4214 Glow effect passes through alpha textures where alpha is ↵Tofu Linden
actually "solid" and its many many dupes. In summary this does the following: * When laying down alpha, uses the new separated color-and-alpha blend func support to suppress existing glow in proportion to the opacity of the incoming fragments * Moves glowing-alpha support from the glow pool to the alpha pool, ensures that the glow pass for a vertex buffer happens after the alpha pass for the vertex buffer so that it doesn't suppress its *own* glow. Tested with all shader modes, FBO on/off, and deferred rendering. Tested with every permutation of alpha/non-alpha/glow/non-glow/fullbright/waterglow/particle interaction I could contrive so far. :)
2010-03-07Add support for glBlendFuncSeparate().Tofu Linden
I want it to fix glow-through-alpha, but this checkin doesn't includes any of those changes.
2010-03-07Add a touch of fakey ripple to shadows on the surface of water, as if the ↵Tofu Linden
water has depth. Using 4th component of the normal map to encode a position displacement (along the normal) in the class2 shadow lookup.
2010-03-07Some extra comments to help me get things straight.Tofu Linden
2010-03-07trivial comment typo fix.Tofu Linden
2010-03-07Remove an extraneous normalize() from the water fragment shader - the last ↵Tofu Linden
thing we did to this vector was normalize it anyway.
2010-03-07Remove the class2/class3 water shaders, which aren't materially different ↵Tofu Linden
from class1 except for some minor const tweaks (I've migrated class3's tweaks into class1 on the assumption that this was what davep sees all the time)
2010-03-05COMMENTS!Dave Parks
2010-03-05Fix for avatar eyes not showing up when deferred rendering enabled.Dave Parks
2010-03-05Fix for sun specular highlights showing up in shadow when diffuse ambiance ↵Dave Parks
greater than 0.
2010-03-05Remove some fast timers that were being futzy.Dave Parks
2010-03-05Tweak LLDynamicArrayIndexed to not abuse its std::vector.Dave Parks