Age | Commit message (Collapse) | Author |
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Moved autopopulate to after avatar appearance resolves
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Checker: REVERSE_INULL
File: /indra/newview/llfloatergesture.cpp
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Checker: REVERSE_INULL
Function: LLFloaterGesture::postBuild()
File: /indra/newview/llfloatergesture.cpp
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Checker: REVERSE_INULL
Function: LLAgentWearables::setWearableOutfit(const LLDynamicArray<LLPointer<LLInventoryItem>, (int)32> &, LLDynamicArray<LLWearable *, (int)32>&, int)
File: /indra/newview/llagentwearables.cpp
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Checker: REVERSE_INULL
Function: LLAgentWearables::setWearableOutfit(const LLDynamicArray<LLPointer<LLInventoryItem>, (int)32> &, LLDynamicArray<LLWearable *, (int)32>&, int)
File: /indra/newview/llagentwearables.cpp
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Checker: UNINIT_CTOR
Function: LLScriptState::LLScriptState(int, int, e_lscript_state_type, LLScriptIdentifier *, LLScriptEventHandler *)
File: /indra/lscript/lscript_compile/lscript_tree.h
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Checker: UNINIT_CTOR
Function: LLScriptStateChange::LLScriptStateChange(int, int, LLScriptIdentifier *)
File: /indra/lscript/lscript_compile/lscript_tree.h
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Checker: UNINIT_CTOR
Function: LLScriptScript::LLScriptScript(LLScritpGlobalStorage *, LLScriptState *)
File: /indra/lscript/lscript_compile/lscript_tree.cpp
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Checker: UNUSED_VALUE
Function: LLFloaterWindLight::deleteAlertCallback(const LLSD &, const LLSD &)
File: /indra/newview/llfloaterwindlight.cpp
dead code.
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Checker: UNUSED_VALUE
Function: LLFloaterWater::deleteAlertCallback(const LLSD &, const LLSD &)
File: /indra/newview/llfloaterwater.cpp
dead code.
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Checker: FORWARD_NULL
Function: LLFolderBridge::pasteFromClipboard()
File: /indra/newview/llinventorybridge.cpp
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Checker: FORWARD_NULL
Function: LLCallFloater::updateSession()
File: /indra/newview/llcallfloater.cpp
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Recent speaker).
- Changed sort order of participant list in VCP to by Recent speaker after it's creation.
--HG--
branch : product-engine
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viewport(game area).
--HG--
branch : product-engine
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--HG--
branch : product-engine
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width parameters - art is distorted)
- improved calculation of clear_button position (to be xml driven)
- replaced clear_button art with suggested Icon_Close_Toast in filter_editor widget
--HG--
branch : product-engine
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multifloater). The problem was in LLAgent::isInGroup() logic. In God Mode it always returned true, even if it was not so. Added ability to ignore God Mode in LLAgent::isInGroup().
--HG--
branch : product-engine
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avatars
Cause:
gObjectList does contain offline avatars and panel could get avatar name and fill the list
Solution:
This situation is possible only for offline friend, therefore extra avatartracker search has been added.
--HG--
branch : product-engine
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--HG--
branch : product-engine
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--HG--
branch : product-engine
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create a new line in group notice creation with enter key
--HG--
branch : product-engine
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--HG--
branch : product-engine
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LLDialog floater position is saved per originating object.
--HG--
branch : product-engine
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sometimes returns bad values
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Not reviewed - coordinate and whitespace changes only
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EXT-5334 CTRL+SHIFT+I now brings up InventorySP instead of InventoryFloater
Fixed a regression due to EXT-5105 where CTRL+SHIFT+I was bringing up the InventorySP instead of InventoryFloater. Note that this reverts some code checked in for EXT-5105 (i.e. it re-adds in some functions that were deleted).
As a side bonus, now the Gestures CTRL+G menu option shows as being checked when the gestures floater is active.
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changed logic of the save as button to copy a link from the newly created
inventory item to the current outfit folder. This makes your changes
persist on relog.
Reviewed by Vir.
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Ccollab reviewed by Rick - http://10.1.19.90:8080/go?page=ReviewDisplay&reviewid=101
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edit field in IM floater)
--HG--
branch : product-engine
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--HG--
branch : product-engine
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LLInventoryFunctions.cpp
Mandated by Tofu to fix a break statement fallthrough for coverty. This is not my team's code but I was happy to fix it.
BTW: This does not result in any functionality change, so it is makes no difference outside coverty whether we get this into viewer2 versus viewer2.1.
Reviewed by: Vir
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message in session
--HG--
branch : product-engine
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warning the only place in the function that it appears that something could go wrong
if we have inventory corruption and InventoryType is wearable but the wearable type bitfield is in a broken state.
-Reviewed by vir.
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Shifted down text below by one pixel
--HG--
branch : product-engine
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