Age | Commit message (Collapse) | Author |
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Make fullbright transport look closer to normal transport so fullbright objects reflect distance.
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Fix use of density and distance multipliers in atmospherics to use original pre-EEP range instead of FS expanded range.
Modify additive calc to restore old behavior (probably reverts fix for "lens flare" bug).
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Make moon disc image render only if current or previous textures are available.
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Tweak forced frag depths for sun/moon disc images to resolve depth fighting with hills etc.
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Scale down of bloom was off by a factor of 3 or so.
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Fix up shadow sampling and tweak shadow biasing.
Clean up shader decls of unused funcs.
Clean up whitespace diffs from release.
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policy hooks.
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OPEN-340 & OPEN-343 - Consolidate shader atmospheric calcs into a singular utility shader + fix fog on fullbright in deferred
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SL-10925, SL-10926, SL-10896
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New fix for 925/926 that doesn't cause 896 again.
Also linearize moon disc tex color.
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Environments floater
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--HG--
branch : OPEN-340
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--HG--
branch : OPEN-340
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--HG--
branch : OPEN-340
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Given that mShaderObjects only ever expects one copy of a given shader object (leading to lots of "shaderV" and "shaderF"), it made having utility shaders a bit more difficult to incorporate.
This change makes sure the two are separated. Using this over a multimap largely for readibility.
Also, actually, you know, use this functionality.
--HG--
branch : OPEN-340
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Still some work to go here. Largely related to how certain values (i.e., SSAO mix values) are supplied. But so far, so good.
--HG--
branch : OPEN-340
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Fix falloff on projectors in forward rendering (different falloff calcs than deferred).
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Restore letting env auto-update sunlight_color uniform (other shaders expect it even if lighting does not).
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Make projector ambiance unshadowed in both forward and deferred for consistency.
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SL-10912
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Fix conversion of star brightness, density mult, and distance mult to legacy ranges.
Make settings look in both legacyhaze and top-level settings for haze params.
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forward rendering.
Add decls for intermediate lighting values for debug.
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SL-10821, SL-10896, SL-10901
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Fix deferred water soften prog lightnorm getting stomped with rotated lightnorm,
because it's a water shader and needs water atmo uniform values,
but it's a deferred lighting shader that needs not-so-rotated lightnorms.
Make sunlight_color not get auto-updated so we can get the correct value from mSunDiffuse.
Remove mix to preserve bumps as it was washing out shadows.
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Fix directionality of da and preserve bumps on completely shadowed areas.
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value was set
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SL-10748
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Clamp far_clip for sun shadows to >= 256.0 to prevent issues when draw distance < ~100m.
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SL-10854
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Clamp ambient to keep shadows dark.
Apply min with shadow value after we've pow'd by light gamma consistently between forward and deferred.
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before closing the window.
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Clamp ambient contrib to get darker shadows.
New PCF sampling func.
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may override button.
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SL-10887
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Disable occlusion culling when rendering water reflection/refraction maps again (still getting probabalistic results for reflection map contents). :/
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SL-10886
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Render sun/moon beacons in non-ALM mode too.
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keyframe to become selected if keyframes are close together
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Fix for BUG-226620
Approved-by: Graham Madarasz <graham@lindenlab.com>
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