Age | Commit message (Collapse) | Author |
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to display loading indicator.
Details:
* Added signal "Wearable Loading Started" in AgentWearables (in parallel with "Wearables Loaded")
* Now it is raised from the LLAppearanceMgr::wearInventoryCategory.
Reviewed by Vadim Savchuk and Neal Orman at https://codereview.productengine.com/secondlife/r/583/
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branch : product-engine
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branch : product-engine
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Moved confirmSavingTexture() and onSavingTextureConfirmed() from LLSnapshotLivePreview to LLFloaterSnapshot::Impl so that the notification confirmation completes before LLFloaterSnapshot is closed.
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coordinates
reviewed by richard
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We now free the fileBuffer when we're done in VFileInjector::process_impl()
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This fixes a potential resource leak whereby the destructor for
LLCondition, which derives from LLMutex, is never called.
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We were not freeing the temporary image buffer if the PNG encoding
failed. This probably doesn't happen very often, but it's good to plug
the leak all the same.
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panels.
1 Corrected LLAppearanceMgr::getBaseOutfitLink() method to avoid returning link in case base outfit moved to trash.
2 Hooked up LLSidepanelAppearance::refreshCurrentOutfitName() method on BOFReplaced signal.
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/571/
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branch : product-engine
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reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/581/
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branch : product-engine
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- added a separate filter combobox for the list view containing lots of items, all types of wearables, separated clothing and bodyparts items
- comboboxes are linked to the appropriate view, only one is shown
- got rid of excluding links in the folder view
- minor refactoring
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/573/
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branch : product-engine
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/577/
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branch : product-engine
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Aslo add parameter to callback to prevent showing appearance panel when creating initial outfit - _sometimes_ this callback was called _after_ login was finished.
rewieved by Mike Antipov at https://codereview.productengine.com/secondlife/r/574/
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branch : product-engine
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branch : product-engine
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Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/572/
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branch : product-engine
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reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/557/
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branch : product-engine
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Robustify the plugin a bunch more, and turn off a dodgy-and-unused visualization feature.
(transplanted from 43273f751dac21d53dba83a90d7f9e057865f789)
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mac/linux and potentially improve EXT-7032 behavior.
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according to requirements from ticket.
Arranged position of "back" buttons in sidetray via xml.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/562/
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branch : product-engine
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to use sEnableVBOs at moment vert buff is created" for EXT-7835. Will fix soon.
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Not a serious assert error, but added "default" folder type to get rid of it.
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crafted by richard
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- Wearable list items filter now searches sub-string in whole item title including (worn) suffix.
- Removed (worn) indication from items which don't need it in Edit Outfit. Only worn items can be edited there.
- Added null pointer checks for inventory item member of LLPanelInventoryListItemBase class and its descendants.
Reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/551/.
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branch : product-engine
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"Second Life" are no longer considered "system messages"
Messages coming from objects named "Second Life" were mistaken for messages coming from system
under the name "Second Life".
It is impossible to distinguish using the from_id and from_name two cases:
- messages coming from system under the name "Second Life" but under the id of an object
- messages comding from object named "Second Life"
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/556/
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branch : product-engine
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Removed a redundant check disallowing removal of an outfit containing links to worn items.
So now we use the same condition as in the inventory panel.
Note that if an outfit that you're trying to remove contains originals of currently worn items, we still disallow removal.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/559/
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branch : product-engine
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context menu.
We can now distinguish LLWearableItemsList instances used in My Outfits
from the one used in the Add Wearable panels, and show/enable different menu items for them.
Being limited in time, I implemented this via a XUI parameter called "standalone":
the Add Wearable list is standalone, the others aren't.
Although it would be of course more flexible to have separate subclasses.
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list is empty).
Also fixed some issues in accordion caused by removing My Outfits content via Inventory:
- updated accordion's help text to not shown nothing if there are no any tabs and filter substring is empty.
- added check of necessity to show help text when accordion "arrange"
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/568/
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branch : product-engine
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Hide the following outfit context menu items instead of disabling them:
* Wear - Replace Current Outfit
* Wear - Add to Current Outfit"
* Take Off - Remove from Current Outfit
* Edit Outfit
* Delete Outfit
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/565/
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branch : product-engine
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gear menu.
* Made the "Wear" and "Take Off" items mutually exclusive (i.e. only one of them is now shown).
* Hide all context-dependant items ("Wear", "Take off", "Rename", "Delete") when no outfit selected.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/566/
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branch : product-engine
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objects.
reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/570/
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Callback list while destroying.
Reason: pointer to destroyed instance of LLInventoryPanel was used in an idle callback.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/567/
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branch : product-engine
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property) is updated for participants when list is updated
Reason: in both cases the same - moderated mode is not checked when session participant list is filled with participants already in channel
(when IM or VCP is created)
Fix:
added updating of participants' speaker indicator mute state when list is refreshed.
Reviewed by Aimee Walton at https://codereview.productengine.com/secondlife/r/476/
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