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AgeCommit message (Collapse)Author
2019-05-29SL-10969Graham Linden
Modify ambient handling and forward projector lighting again to stamp out alpha fires.
2019-05-29Merge version changeGraham Linden
2019-05-29Move to version 6.4.0Graham Linden
2019-05-29MergeGraham Linden
2019-05-29SL-11073Graham Linden
Make tex cache not check size logic while performing validation.
2019-05-29MergeGraham Linden
2019-05-29SL-11247Graham Linden
Fix underwater water fog density modifier being used when not underwater.
2019-05-29Clang wants parens. Clang gets parens.Graham Linden
2019-05-28SL-11247Graham Linden
Make underwater modifier not applied when not underwater.
2019-05-28SL-10969, SL-11073Graham Linden
Modify forward projector lighting to use falloff like the deferred lights. Make tex cache not evaluate evictions for size during validation passes.
2019-05-28Merged in maxim_productengine/viewer-eep (pull request #406)Graham Madarasz
SL-11279 and SL-11273 fixes
2019-05-28SL-11279 [EEP] Automatically toggle the beacon checkboxesmaxim_productengine
2019-05-24SL-11287 [EEP] Importing certain legacy windlights give upload errorandreykproductengine
2019-05-24SL-11273 FIXED [EEP] The beacon checkboxes in the Day Cycle window can only ↵maxim_productengine
be changed while a keyframe is selected.
2019-05-23SL-11260 part deuxGraham Linden
Tamp down more view-dependent refraction map fail.
2019-05-23Re-enable projector ambiance for forward alpha objects.Graham Linden
Undo attenuation hacks and balance with deferred path projector lighting.
2019-05-23MergeGraham Linden
2019-05-23Add render debug controls for forcing disable of ambient, sun, and local ↵Graham Linden
light contributions (engages AMBIENT_KILL, SUNLIGHT_KILL, and LOCAL_LIGHT_KILL defines in shaders to accomplish those tasks as required by each render mode).
2019-05-22SL-11260Graham Linden
Make terrain underwater shader not try to light said terrain. Fix colorspace of reflected color in non-ALM shading. Tweak transparency of water further.
2019-05-22SL-10969Graham Linden
Fix linear attenuation on forward projector lighting. Revert setup of falloff to prev code. Revert deferred water spec and tweak refl/refr blend.
2019-05-22SL-10984 [EEP] Add a toolbar button to open My Environmentsmaxim_productengine
2019-05-21SL-11238Graham Linden
Fix ambient light inputs to the renderer. Fix 3rd sky shader w/ mistaken density mod conversion. Make ambient clamp apply to all modes. Tune ALM ambient clamp to match non-ALM.
2019-05-21Merge viewer-release 6.2.3Graham Linden
2019-05-21increment viewer version to 6.2.3Nat Goodspeed
2019-05-18Merged in graham_linden/viewer-eep-g (pull request #402)Graham Madarasz
SL-10625
2019-05-17SL-10625Graham Linden
Revert perf optimization to not wait for occlusion queries until there's a good chance they're complete because Intel HD driver versions between 6471 and 6577 are broken and hang forever (6709 and 6861 are fixed).
2019-05-17Merged in graham_linden/viewer-eep-g (pull request #401)Graham Madarasz
SL-11220
2019-05-17SL-11220Graham Linden
Fix transport when no_atmo == 1 (HUD rendering) was in play.
2019-05-17Merged in graham_linden/viewer-eep-g (pull request #400)Graham Madarasz
SL-11112
2019-05-17SL-11112Graham Linden
Fix blend between reflected/refracted water maps (make less transparent) and fix setting of water fog color alpha on low end to better match prev behavior of setting the internal control value in that case.
2019-05-17Pull from viewer-bear and mergeSteven Harrison (steven)
2019-05-17SL-11205 [EEP] The Sky Altitude icons should move only if they are dragged.maxim_productengine
2019-05-17SL-11213 No longer embedding the channel in the viewer release note urls. ↵Steven Harrison (steven)
Update base URLs to match new viewer release note URL
2019-05-16Revert lighting changes for 10856 causing knock-on.Graham Linden
2019-05-16SL-11085Graham Linden
Modify new spec response to better match old gloss response curve. Tuned at 255, 192, 160, 128, 64, and 32 glossiness.
2019-05-16SL-11195Graham Linden
Adjust ambient clamp up to get closer match to release viewer for existing content.
2019-05-14SL-11101Graham Linden
Don't short-circuit getVisibleExtents as its side-effects are relevant.
2019-05-14SL-11085Graham Linden
Reduce spec bloom further.
2019-05-14MergeGraham Linden
2019-05-14Force file update.Graham Linden
2019-05-13SL-10856Graham Linden
Modify calc of sunlight to avoid clipping in gamma correct on values outside 0-1 range. Modify shaders to put back ambient clamp tuned to be close to ambient contrib in low/mid lighting.
2019-05-14Mac buildfixAndreyL ProductEngine
2019-05-13Merged in Ansariel/viewer-eep-mergefix (pull request #390)Graham Madarasz
Fix merge error
2019-05-13Merged in andreykproductengine/maint-eep (pull request #385)Graham Madarasz
SL-9684 Fixed editor edits environment that was freshly applied from same editor Approved-by: Maxim Nikolenko <maximnproductengine@lindenlab.com> Approved-by: Andrey Lihatskiy <andreylproductengine@lindenlab.com>
2019-05-13Merged in graham_linden/viewer-eep-g (pull request #391)Graham Madarasz
SL-10996, SL-11149
2019-05-13SL-11107Graham Linden
2019-05-13SL-11149Graham Linden
More shader tweaks to fullbright transport to get correct coloring while keeping fog fixes.
2019-05-13Fix merge errorAnsariel
2019-05-13MergeGraham Linden
2019-05-13SL-10996Graham Linden
Restore old sun matrix gen code. Make sky use correct colorspace. Make sunlight color the CPU-generated WL color when not using atmo shaders or deferred (helps 11107).