Age | Commit message (Collapse) | Author |
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"Lighting and Shadows" enabled.
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MeshEnabled is false.
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systems
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assertions that were encouraging people to comment out the destruction of LLSignal.
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mesh region with MeshEnabled set to False
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usage changes from SNOW-643 and properly occlusion cull void water patches for machines without depth clamp.
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where water and terrain should be occluded.
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LLSurface::getWaterHeight
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current working
Reviewed by Richard - http://codereview.lindenlab.com/6011001/
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version less than 3.0.
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Lock Up
originally done in http://bitbucket.org/leyla/leyla-mesh-development
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Setting the lighting detail happens when we force a graphics level on startup.
This got added with handleRenderLocalLightsChanged, which got added recently.
setLightingDetail is safe to call with the pipeline uninitialized.
Removing the assert to stop the crash.
Fix verified to be safe by davep.
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silhouette segments pointing at center of screen.
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compatibility with ATI X1950
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Reverting incomplete changes to ARC so that we don't change RC when
we merge down.
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