Age | Commit message (Collapse) | Author |
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- Removed separator from Me->My Status
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/353/
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branch : product-engine
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tab > Teleport button truncated
- Changed buttons width in EN and PT locales
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/352/
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branch : product-engine
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Corrected functionality that determines is syswell window is empty;
Removed obsolete functionality related to separator of syswell window items;
reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/349/
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branch : product-engine
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Replaced usage usage of "ObjectGiveItemUnknownUser" notification with functionality provided by LLPostponedNotification class;
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/345/
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branch : product-engine
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(changes name of setting WindowFullScreen to FullScreen per discussion in jira.)
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direction) when HTTP Textures is enabled.
turn on HTTP uploading cap check for baked textures and turn off HTTP downloading checking for baked textures.
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branch : product-engine
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Trivial, not reviewed.
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branch : product-engine
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by "Shift" button) - fix improved to keep order of multiple selection and to reset the inconsecutive selection.
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/238/
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branch : product-engine
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to open secondary Inventory floater
Added inventory toggle button to panel_group_notices.xml
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/348
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branch : product-engine
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disabled and a loading indicator should appear next to the outfit name).
When user presses the "Wear" button in the outfits list, we disable the button and display a perpetual loading indicator until all wearables of the outfit being worn get loaded.
Reviewed by Sergey Litovchuk at https://codereview.productengine.com/secondlife/r/347/
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branch : product-engine
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branch : product-engine
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an object has been drug&dropped from Trash folder)
Reason: LLFoldefView has set ShowSelectionContext attribute when drag is started. And selected item is shown with filled selection after item is dropped until mouse is over inventory panel.
In case of drag from Trash that item removes from inventory and selected item is the whole My Inventory folder. So, it is shown with filled selection.
To fix this bug it is necessary to call setShowSelectionContext(FALSE);
Implemented in LLFolderView::onMouseLive() handler.
Reviewed by Richard Nelson at https://codereview.productengine.com/secondlife/r/275/
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branch : product-engine
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recent inventory renames newest item instead.)
Implemented Recent Inventory Panel specific classes to create appropriate context menu for Folders in Recent Items Panel:
* Registered new LLInventoryRecentItemsPanel class
* Added appropriate Folder Bridge and Bridge Builder
Updated main inventory panel to not show "+" button on Recent Items tab
* Placed controls into Layout Stack.
* Change visibility of panel with "+" button while switching between tabs.
* also made bottom panel wider to be consistent with other side panels (see screenshots).
Reviewed by Loren Shih at https://codereview.productengine.com/secondlife/r/334/
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branch : product-engine
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branch : product-engine
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via PSTN bridge)
Current patch fixes displaing of Avaline callers in Block List:
* Now it shows as Avaline Caller 1, etc.
Implemented via using name from AvatarListItem to create LLMute object.
Reviewed by Aimee Walton at https://codereview.productengine.com/secondlife/r/340/
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branch : product-engine
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(in either direction) when HTTP Textures is enabled.
set LLPipeline::sForceOldBakedUpload = TRUE; by default so baked texture uploading always through UDP.
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Changed from #define to debug setting "DebugAvatarRezTime".
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Fix for logic about when all folders have been fetched.
Some infrastructure cleanup.
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Adding viewer-side sanity check to make sure attachments have a legal slot.
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Added code to support non-recursive inventory folder fetching for AIS.
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The code used to retrieve the tiles for the world map was hardcoded
to retrieve the map tiles via s3. However, non-maingrid servers
do not necessarily publish their map tiles to s3.
The URL was in the form http://map.secondlife.com.s3.amazonaws.com/map-<level>-<x>-<y>-objects.jpg
This change removes the hard coding and places the default s3 URL in the settings.xml file via MapServerURL.
Login retrieves the specific grids URL via a map-server-url option. The url is still expected to
contain jpegs named like map-<level>-<x>-<y>-objects.jpg
CR: Karina Linden
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either direction) when HTTP Textures is enabled
Fixed baked textures downloading. Uploading will be fixed on the server side.
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