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AgeCommit message (Collapse)Author
2011-09-29SH-2276 disable private memory pool managementDave Parks
2011-09-29Pull Nyx's thread local data initialization fixDave Parks
2011-09-28SH-2507 Fix for linux buildDave Parks
2011-09-28SH-2244 Fix for mac build?Dave Parks
2011-09-28SH-2276 Add some info around a possible deadlock culprit.Dave Parks
2011-09-28SH-2276 Update window often during login to avoid windows TDR eventsDave Parks
2011-09-28SH-2276 Remove some log spam to alleviate stalls on login.Dave Parks
2011-09-28SH-2450 Potential fix for crash on GeForce 4xx when allocating ↵Dave Parks
LLVertexBuffer data
2011-09-28SH-2450 Potential fix for crash on login with 460M et alDave Parks
2011-09-28SH-2453 Fix for horizontal line when max altitude set to 0Dave Parks
2011-09-28SH-2507 Shave some unused/redundant varying state and make the max texture ↵Dave Parks
index debug setting rebuild shaders to use no flow control when set to 1 or lower
2011-09-27Remove some unused shadersDave Parks
2011-09-27SH-2505 Fix for some objects appearing as blobs of busted geometry on vertex ↵Dave Parks
buffer update.
2011-09-27SH-2244 Make emissive attribute match actual number of components coming inDave Parks
2011-09-26Merge cleanupDave Parks
2011-09-26mergeDave Parks
2011-09-26mergeDave Parks
2011-09-26SH-2244 changes to run in a core context on AMD hardware without generating ↵Dave Parks
deprecation or performance warnings
2011-09-26SH-2244 Fix for crash in LLVertexBuffer::mapBuffer (don't use glMapBuffer by ↵Dave Parks
default)
2011-09-26mergeDave Parks
2011-09-26SH-2244 Fix for menu backgrounds being invisible on login screen when ↵Dave Parks
shaders enabled.
2011-09-25SH-2244 Fix for crash when enabling core profile on AMD GPUsDave Parks
2011-09-25SH-2244 Fix for UI blanking out on shader reload (stale matrix hash cleanup)Dave Parks
2011-09-24mergeDave Parks
2011-09-24SH-2244 Fix for crash when transparent water disabled (silently ignore ↵Dave Parks
setting when basic shaders enabled)
2011-09-24SH-2244 Fix for bump surfaces appearing black when L&S disabledDave Parks
2011-09-24mergeDave Parks
2011-09-24SH-2244 Fix for shaders not building on GL < 2.1Dave Parks
2011-09-24SH-2244 Fix for shaders not compiling on pre-GL-3.0 ATI driversDave Parks
2011-09-23SH-2244 Fix for linux build?Dave Parks
2011-09-23SH-2244 Fix for mac build? (take two)Dave Parks
2011-09-23SH-2244 Fix for mac build?Dave Parks
2011-09-23SH-2244 Vertex buffer cleanup, fix for bad vertices in rigged attachments, ↵Dave Parks
added "RenderUseVAO" debug setting to control whether or not to use VAO's in non-core GL profiles.
2011-09-23merge changes for storm-1621Oz Linden
2011-09-23SH-2244 Better VAO support -- still slower than non-VAO implementation for ↵Dave Parks
some reason
2011-09-22INTL-74 FIX translation for 6 languages for Set27 and Basic Set6eli
2011-09-22sync with viewer-developmenteli
2011-09-22SH-2244 fix flickering shadows and occlusion culling.Dave Parks
2011-09-22SH-2244 fix for glitched fontsDave Parks
2011-09-22merge changes for storm-1607Oz Linden
2011-09-22SH-2244 Don't use VAO's outside of core profile (performance improvement)Dave Parks
2011-09-22SH-2244 Fix for artifacts with L&S enabled when using core profile.Dave Parks
2011-09-22SH-2244 Fix "RenderGLCoreProfile" actually make a core profile context and ↵Dave Parks
modify viewer to run under said context without generating errors.
2011-09-21sync with viewer-developmenteli
2011-09-21merge changes for storm-1616Oz Linden
2011-09-21STORM-1616: Change default initial mode to AdvancedOz Linden
2011-09-21SH-2472 FIX - avoid accessing nonexistent texture entries in lineSegmentItersectBrad Payne (Vir Linden)
2011-09-21increment viewer version to 3.0.6Oz Linden
2011-09-21VWR-26942: Nederland CA was causing issues when it was mid-CA.pem, moved to ↵Roxie Linden
end for testing. We are still investigating the real issue, but this may be a sufficient patch
2011-09-21merge changes for storm-1618Oz Linden