Age | Commit message (Collapse) | Author |
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branch : product-engine
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Inspector instead of Object Inspector)
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branch : product-engine
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list (avatar names) should be reshaped when adding/removing the "(Moderator)" label)
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branch : product-engine
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use for zoom in / out controls in view)
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branch : product-engine
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pressing Reply in any IM toast"
corrected on hover lost event handling
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branch : product-engine
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branch : product-engine
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Reply in any IM toast"
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branch : product-engine
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(EXT-2392) No "login" toast appears with overall number of unresolved interactive notifications
(EXT-2391) Notifications overflow toast is broken
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branch : product-engine
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tab grabs)- changed one icon
I forgot about in yesterday's fix.
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branch : product-engine
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DOUBLE-click on the IM message header not by single-click
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branch : product-engine
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Code refuctored:
- moved code to process Borrom Bar shrinking into separate method
- unified code to process a hiding of the Bottom Tray's buttons
Code is ready to process shrink after min width is reached & be synchronized with user hidden buttons
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branch : product-engine
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chiclet. Removed call to non-existing child
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branch : product-engine
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session
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branch : product-engine
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branch : product-engine
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branch : product-engine
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branch : product-engine
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These are no longer generated in Viewer 2.0 (instead we use
notifications to send object IMs to the user), so there's no
need to look for them in every textbox. Users can get details
on any objects spamming them via the new remote object inspector.
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This is used to display details about objects that may not be in the
current scene (the existing object inspector is tied to selection and
only works for objects in the scene). The remote inspector lets you see
the name and owner of the object. You can also teleport to the object's
location, view the location on the map, or mute the object.
I've also added more information to the notification you receive when
an object sends you an IM via llInstantMessage(). This notification now
has an "Inspect" button that brings up the remote object inspector.
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increased chat bar text field to compensate changes in changeset: 4652 : d0832cfa71c6
(for EXT-2356 Replace Log button in bottom tray with up arrow)
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branch : product-engine
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this window has been closed and restored (refer to screenshot)
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branch : product-engine
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(EXT-989) IM chiclets should expand to show active voice indicator
(EXT-988) Change indication of unread messges in chiclets
fixed chiclets' behavior in the Message Well Window
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branch : product-engine
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Apparently moving ui_ctrl to a different registry breaks our ability to
create dummy ones in code. Reverting until I have time to investigate.
Discussed with Richard
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Code Collab #34
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LLPanelPrimMediaControls::updateShape(), as it was removed from the XUI file.
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restore ability to edit in place xui files, shaders, etc.
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This change enables a user to set a custom tool tip on a particular
scroll list cell by calling setToolTip(). Then, this tool tip is
used. If this is not done, the existing tooltip functionality is left
alone.
Reviewed by Richard
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Now preferred maturity is passed to the search web pages as an
r={13|21|42} query param.
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function definition of startAppearanceAnimation chagned - last patch
missed eliminating the parameters at line 6594 in llvoavatar.cpp.
This patch fixes the issue, confirmed builds and runs locally.
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http://jira.secondlife.com/browse/EXT-2359
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Fixed a double-bake bug on hitting the "OK" button of the appearance editor
Also cleaned up extraneous calls to requestLayersetUpload.
Behavior should now be consistent with resident expectations.
Code reviewed by Bigpapi
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removed ambiguous parameter "set_by_user" from many places in codebase,
renaming it to be upload_bake, which is a more accurate descriptor.
This allowed me to see several inconsistencies in how this variable was
being set - these errors were also fixed. User-visible result should be
that baked textures are not reuploaded on changing avatar sex until the
save button is pressed. primary win here is code clarity.
Code reviewed by Bigpapi.
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branch : product-engine
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branch : product-engine
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