Age | Commit message (Collapse) | Author | |
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2010-03-08 | Remove a '#error XXX' I was using to test ifdef-hell. | Tofu Linden | |
2010-03-08 | VWR-4214 followup | Tofu Linden | |
Make the fix work for alpha masks ('fast alpha') too - ironically this hasn't ever worked either AFAICT. | |||
2010-03-08 | fixes VWR-4214 Glow effect passes through alpha textures where alpha is ↵ | Tofu Linden | |
actually "solid" and its many many dupes. In summary this does the following: * When laying down alpha, uses the new separated color-and-alpha blend func support to suppress existing glow in proportion to the opacity of the incoming fragments * Moves glowing-alpha support from the glow pool to the alpha pool, ensures that the glow pass for a vertex buffer happens after the alpha pass for the vertex buffer so that it doesn't suppress its *own* glow. Tested with all shader modes, FBO on/off, and deferred rendering. Tested with every permutation of alpha/non-alpha/glow/non-glow/fullbright/waterglow/particle interaction I could contrive so far. :) | |||
2010-03-07 | Add support for glBlendFuncSeparate(). | Tofu Linden | |
I want it to fix glow-through-alpha, but this checkin doesn't includes any of those changes. | |||
2010-03-07 | Add a touch of fakey ripple to shadows on the surface of water, as if the ↵ | Tofu Linden | |
water has depth. Using 4th component of the normal map to encode a position displacement (along the normal) in the class2 shadow lookup. | |||
2010-03-07 | Some extra comments to help me get things straight. | Tofu Linden | |
2010-03-07 | trivial comment typo fix. | Tofu Linden | |
2010-03-07 | Remove an extraneous normalize() from the water fragment shader - the last ↵ | Tofu Linden | |
thing we did to this vector was normalize it anyway. | |||
2010-03-07 | Remove the class2/class3 water shaders, which aren't materially different ↵ | Tofu Linden | |
from class1 except for some minor const tweaks (I've migrated class3's tweaks into class1 on the assumption that this was what davep sees all the time) | |||
2010-03-05 | COMMENTS! | Dave Parks | |
2010-03-05 | Fix for avatar eyes not showing up when deferred rendering enabled. | Dave Parks | |
2010-03-05 | Fix for sun specular highlights showing up in shadow when diffuse ambiance ↵ | Dave Parks | |
greater than 0. | |||
2010-03-05 | Remove some fast timers that were being futzy. | Dave Parks | |
2010-03-05 | Tweak LLDynamicArrayIndexed to not abuse its std::vector. | Dave Parks | |
2010-03-04 | Optimiziation pass. | Dave Parks | |
Added RenderUseStreamVBO to enable/disable usage of VBO's for streaming buffers. Faster traversal of LLCullResult members. Removal of llpushcallstacks from inner loops. Sprinkling in fast timers. | |||
2010-02-25 | Turn of FBOs on x1600 on mac | Palmer Truelson | |
2010-02-20 | raise RenderDeferredSSAOMaxScale from 60 to 200. This is fine. | Tofu Linden | |
2010-02-19 | EXT-5553 improve alpha mask ('fast alpha') heuristic | Tofu Linden | |
rev'd by davep | |||
2010-02-02 | Probably the real fix for isLightSpotlight() - PARAMS_LIGHT_IMAGE isn't ↵ | Tofu Linden | |
guaranteed, duh. | |||
2010-02-02 | Trying to resolve a strange crash in LLUUID::isNull()... by avoiding it for now. | Tofu Linden | |
2010-02-01 | const fix. | Tofu Linden | |
2010-02-01 | start to abstract-out the 'is a spotlight' question so one day we can ↵ | Tofu Linden | |
perhaps make the UI hurt less. | |||
2010-01-29 | fix a variety of shader errors, mostly due to my confusing glsl with C++... ↵ | Tofu Linden | |
again | |||
2010-01-29 | duh, use the proper param name. | Tofu Linden | |
2010-01-29 | Don't scale windlight lights up just to scale them down again later. avoid ↵ | Tofu Linden | |
this with rearrangement. not tested. | |||
2010-01-29 | spot-aware light func usage in ALL shaders. | Tofu Linden | |
2010-01-28 | cheap no-branch goodness for rendering both spotlights and pointlights with ↵ | Tofu Linden | |
the same shader code. kill already-nerfed quadratic attenuation which it seems we won't be supporting any decade soon. | |||
2010-01-28 | cheaper, cuter way to deal with spot vs point in the shader | Tofu Linden | |
2010-01-28 | getting closer to point/spot interchangability | Tofu Linden | |
2010-01-28 | cheaply resurrect the difference between spotlight and omnidirectional, as ↵ | Tofu Linden | |
far as the shader is concerned. not complete. | |||
2010-01-28 | fix the shader dp light going negative! | Tofu Linden | |
2010-01-28 | woo, dumb GL lights now match up to our dumb shader model pretty well. | Tofu Linden | |
next: shader model needs to grok point vs directional, shader model needs to resurrect ambient which I seem to have broken | |||
2010-01-28 | enable basic directional lighting for basic/atmospheric shaders - yay. | Tofu Linden | |
next, needs the non-shader GL lighting model to be equally dumb (it's too smart - kill the spot angle. | |||
2010-01-28 | first dribble of directional lights for shaderless path. | Tofu Linden | |
2010-01-08 | Cleaned up visible edges of projector frustum in diffuse/specular/ambient ↵ | Dave Parks | |
lighting from projectors. | |||
2010-01-04 | CTS-54 Fix for SSAO artifacts far away. | Dave Parks | |
2009-12-18 | Timers to track time spent waiting on message system. | Dave Parks | |
2009-12-16 | Tracking down stalls in llpumpio and agent updates. | Dave Parks | |
2010-04-07 | merge from viewer-trunk | Tofu Linden | |
2010-04-07 | PE merge from pe-viewer-trunk | Tofu Linden | |
2010-04-07 | merge | Tofu Linden | |
2010-04-07 | Fixed critical bug EXT-1655 ([BSI] Always flying after pressing "Stand" to ↵ | Eugene Mutavchi | |
stand up from an object) - moved restoring the flying of the agent before calling the mAutoPilotFinishedCallback, to allow finished callback to change it. - fixed LLVOAvatar::sitOnObject() to set mIsSitting = TRUE before stoping the autopilot, like it was in 1.23 version. Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/185/ --HG-- branch : product-engine | |||
2010-04-07 | Fixed normal bug EXT-6600(Block List button in Preferences does nothing ↵ | Eugene Mutavchi | |
prior to login (should be disabled)) - added disabling of Block List button if user is not logged in. Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/186/ --HG-- branch : product-engine | |||
2010-04-07 | fix to the SLE backout. | Tofu Linden | |
2010-04-07 | merged backout. | Tofu Linden | |
2010-04-07 | Backed out changeset 63b699f90efd | Tofu Linden | |
2010-04-07 | merge | Yuri Chebotarev | |
--HG-- branch : product-engine | |||
2010-04-07 | Done normal task EXT-6583 ([TRUNCATION] build > select build tool > create ↵ | Mike Antipov | |
tool > texture tab) * Increased spinners' "width" & "label_width" attribute values. Updated checkboxes & "Apply" button placement to be accommodated in tab. The longest label is in 'DE' locale. * Also removed overrides of these widgets in 'fr' & 'it' locales Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/183/ --HG-- branch : product-engine | |||
2010-04-07 | (work in progress) EXT-6564(major) - Fix wearable editing panels. | Dmitry Zaporozhan | |
Updated layout of all Edit Wearable panels. Disabled editing of no-modify wearable. Disabled "Save As" for no-copy wearable. Reviewed by Mike Antipov https://codereview.productengine.com/secondlife/r/170/ --HG-- branch : product-engine | |||
2010-04-07 | fixed EXT-5842 There is a lot of unused space in the online/offline toasts, | Alexei Arabadji | |
- decreased on/offline notification toasts width from 305 to 220px; - added toast right alignment; - made toasts for long avatar names taller (according to max length of avatar full name(63 characters) made 3 max line of message text in online/offline toasts, also corrected initial geometry parameters of panel_online_status_toast.xml to allow method LLToastPanel::snapToMessageHeigh works correctly); reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/182/ --HG-- branch : product-engine |