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2025-02-23Quick fix for null pointer in LLDrawPoolWaterJonathan "Geenz" Goodman
2025-02-23CleanupJonathan "Geenz" Goodman
2025-02-23#3596 Fix use of dead referencesAndrey Kleshchev
1. Was posting a would-be-dead reference to a thread 2. loadMeshLODs was getting dead references. It's no longer relevant so just restored logic to wotk like it was before loadMeshLODs
2025-02-22Accidental double linearization, try roughness ^2 for water punctual light.Jonathan "Geenz" Goodman
2025-02-22viewer-private#398 Fix constant asset rerequestsAndrey Kleshchev
2025-02-22#3596 Convert some mesh repository functions to constAndrey Kleshchev
2025-02-22#3596 Fix mMutex in mesh threadAndrey Kleshchev
2025-02-22#3596 Ensure correct loading mesh gets checked and removedAndrey Kleshchev
2025-02-21#3547 Store and restore position when rebulding picksAndrey Kleshchev
instead of re-requesting parcel data for a dozen parcels. Add request timeout in case parcel request hits throttle
2025-02-21#3572 fix for More/Less previews are being disabled in Shape editorMaxim Nikolenko
2025-02-19Increment Viewer Version for 2025.03 (#3588)Brad Linden
2025-02-19#3581 #3563 Fix callback deletion not workingAndrey Kleshchev
2025-02-19Merge branch release/2025.03Andrey Kleshchev
# Conflicts: # indra/newview/llmeshrepository.cpp # indra/newview/llmeshrepository.h
2025-02-19#3488 Prioritization adjustmentsAndrey Kleshchev
2025-02-19Merge Forever Fps into 2025.03Andrey Kleshchev
Merge Forever Fps into 2025.03
2025-02-18drain UDP socket to avoid dropped packets (#3565)Andrew Meadows
drain UDP socket in idleNetwork() to avoid dropped packets
2025-02-18#3551 Crash at findItemByIDAndrey Kleshchev
2025-02-18#3520 Name name cache based on gridAndrey Kleshchev
2025-02-18#3511 fix for PBR skies being too bright on Low GraphicsMaxim Nikolenko
2025-02-18#3557 Waves not applying without Transparent WaterAndrey Kleshchev
2025-02-15#2639 GPU test twice to fix misreported bandwidth (#3558)Andrey Kleshchev
A workaround, hopefully temporary. First test returns half the throughput, do two tests. May be caused by driver, may be some 'energy saving', will need to be checked later. It was working the same way prior to ExtraFPS, but viewer was running an extra CPU test.
2025-02-14Switch from GL_RGB16F to GL_R11F_G11F_B10F for probes (#3562)Jonathan "Geenz" Goodman
* #3561 Switch from GL_RGB16F to GL_R11F_G11F_B10F for reflection probes to help reduce memory bandwidth and VRAM pressure.
2025-02-13Merge pull request #3549 from secondlife/marchcat/foreverfps-xcode-16Andrey Lihatskiy
Update ForeverFPS build to use macos15/xcode16.1
2025-02-13Follow-up fixes from developAndrey Lihatskiy
2025-02-13Fix xcode16 build errorsAndrey Lihatskiy
2025-02-13viewer-private#394 Ensure correct item id is used on macMaxim Nikolenko
2025-02-12viewer-private#396 Use benefits for picks countAndrey Kleshchev
2025-02-12viewer-private#395 Fix voice not reconnectingAndrey Kleshchev
2025-02-12#3210 Fix for "Texture will be downscaled" log message happening too oftenMaxim Nikolenko
2025-02-11#3332 Fix buffers not accounting for dynamic cache valuesAndrey Kleshchev
And fix previous lapse of judgement with GLYPH_BATCH_SIZE
2025-02-11Additional water fixes and tweaks. (#3524)Jonathan "Geenz" Goodman
* Incorporation of feedback for #3456
2025-02-10#3332 Font issues with multy-byte and multy-glyps charactersAndrey Kleshchev
2025-02-10#3332 Issues with text buffer updatesAndrey Kleshchev
2025-02-07#3332 Switching screens can break text renderingAndrey Kleshchev
2025-02-07viewer-private#375 add more logging in attempt to get more infoMaxim Nikolenko
2025-02-07#3505 Fix updateMenu() being called too frequently on fetch callbackAndrey Kleshchev
The actual problem is fetch dumping thousands of callbacks, but this should mitigate the problem
2025-02-07#3505 Make inventory run less content checksAndrey Kleshchev
2025-02-07#3505 Make checkFolderForContentsOfType cheaperAndrey Kleshchev
2025-02-07Water Exclusion Surfaces (#3517)Jonathan "Geenz" Goodman
* #3455 Add support for water exclusion surfaces
2025-02-06Add some haze to the distance on water. (#3508)Jonathan "Geenz" Goodman
* #3507 Add distance haze to water to get us closer to 6.6.17's appearance.
2025-02-05#3488 Speed up nearby avatar loading after a tpAndrey Kleshchev
2025-02-05viewer#2780 Speed up terrain loading on teleportAndrey Kleshchev
Terrain was arriving and processing too late resulting in issues like "Lower terrain material incorrectly shown momentarily"
2025-02-05Merge pull request #3497 from secondlife/rye/forever-3445Rye
Fix media failing to function on PBR materials (#3445)
2025-02-04#3488 #3488 Move skin info processing out of mesh threadAndrey Kleshchev
Skin info parsing is expensive, offload to thread pool
2025-02-04#3488 Fix skin info not reading from cacheAndrey Kleshchev
2025-02-04#3488 Fix cache using wrong offsetAndrey Kleshchev
2025-02-04#3488 mutex lock mSkinMapAndrey Kleshchev
2025-02-04#3346 crash at LLConversationItemSession::clearAndDeparentModelsMaxim Nikolenko
2025-02-04#3488 Fix mesh header conditionAndrey Kleshchev
2025-02-04#3488 Move lod processing out of mesh threadAndrey Kleshchev