Age | Commit message (Collapse) | Author |
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This commit fixes a bug introduced with commit 6472b75bcd70470fe5775d1cf6eb70a75b3d76e5
where the fullbrightF.glsl shader fails to set color.a to final_alpha for HUDs.
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drawing water twice, but needs a better long term solution.
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Graphics
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like to read from a depth buffer that is bound for writing
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resolution to be.
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some cases
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Threaded Optimization via driver application profile (#564)
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amount
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CoCreateInstance returns 'no interface supported'
Preferable not to mix init types so switched everything.
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Incidental fix for crash when mWaterPool is null.
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- Move it to the back unless requested by floater
(prioritize main inventory)
- Instead of fetching whole folder which likely has pending changes
from web side, fetch folder individually, then fetch changed content
in bulk
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If fetch failed for some reason, old version would cause excessive
rerequests.
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Might be better to have a separate set of states for 'fetched children'
or 'all children complete' inside the folder itself.
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SL-20611 Make haze effect local lights. Incidental fix for EventPump coroutine sometimes doing unsafe work mid-render.
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eye/object above/below water.
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eye/object above/below water.
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LLEventPoll hack.
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# Conflicts:
# indra/newview/llinventorygallery.cpp
# indra/newview/skins/default/xui/en/notifications.xml
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on macOS
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attached object
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# Conflicts:
# indra/llcommon/CMakeLists.txt
# indra/newview/llspatialpartition.cpp
# indra/newview/llviewergenericmessage.cpp
# indra/newview/llvoavatar.cpp
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