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2010-03-17CTS-110 Remove soft alpha in deferred pipeline (breaks some content). Will r...Dave Parks
2010-03-17Fix for impostors being fullbright when deferred rendering enabled.Dave Parks
2010-03-09We can enable alpha masking for fullbright faces as long as we're not in defe...Tofu Linden
2010-03-09Disable alpha-masking for glowing surfaces. It seems beyond my ability to ge...Tofu Linden
2010-03-08Remove a '#error XXX' I was using to test ifdef-hell.Tofu Linden
2010-03-08VWR-4214 followupTofu Linden
2010-03-08fixes VWR-4214 Glow effect passes through alpha textures where alpha is actua...Tofu Linden
2010-03-07Add support for glBlendFuncSeparate().Tofu Linden
2010-03-07Add a touch of fakey ripple to shadows on the surface of water, as if the wat...Tofu Linden
2010-03-07Some extra comments to help me get things straight.Tofu Linden
2010-03-07trivial comment typo fix.Tofu Linden
2010-03-07Remove an extraneous normalize() from the water fragment shader - the last th...Tofu Linden
2010-03-07Remove the class2/class3 water shaders, which aren't materially different fro...Tofu Linden
2010-03-05COMMENTS!Dave Parks
2010-03-05Fix for avatar eyes not showing up when deferred rendering enabled.Dave Parks
2010-03-05Fix for sun specular highlights showing up in shadow when diffuse ambiance gr...Dave Parks
2010-03-05Remove some fast timers that were being futzy.Dave Parks
2010-03-05Tweak LLDynamicArrayIndexed to not abuse its std::vector.Dave Parks
2010-03-04Optimiziation pass.Dave Parks
2010-02-25Turn of FBOs on x1600 on macPalmer Truelson
2010-02-20raise RenderDeferredSSAOMaxScale from 60 to 200. This is fine.Tofu Linden
2010-02-19EXT-5553 improve alpha mask ('fast alpha') heuristicTofu Linden
2010-02-02Probably the real fix for isLightSpotlight() - PARAMS_LIGHT_IMAGE isn't guara...Tofu Linden
2010-02-02Trying to resolve a strange crash in LLUUID::isNull()... by avoiding it for now.Tofu Linden
2010-02-01const fix.Tofu Linden
2010-02-01start to abstract-out the 'is a spotlight' question so one day we can perhaps...Tofu Linden
2010-01-29fix a variety of shader errors, mostly due to my confusing glsl with C++... a...Tofu Linden
2010-01-29duh, use the proper param name.Tofu Linden
2010-01-29Don't scale windlight lights up just to scale them down again later. avoid t...Tofu Linden
2010-01-29spot-aware light func usage in ALL shaders.Tofu Linden
2010-01-28cheap no-branch goodness for rendering both spotlights and pointlights with t...Tofu Linden
2010-01-28cheaper, cuter way to deal with spot vs point in the shaderTofu Linden
2010-01-28getting closer to point/spot interchangabilityTofu Linden
2010-01-28cheaply resurrect the difference between spotlight and omnidirectional, as fa...Tofu Linden
2010-01-28fix the shader dp light going negative!Tofu Linden
2010-01-28woo, dumb GL lights now match up to our dumb shader model pretty well.Tofu Linden
2010-01-28enable basic directional lighting for basic/atmospheric shaders - yay.Tofu Linden
2010-01-28first dribble of directional lights for shaderless path.Tofu Linden
2010-01-08Cleaned up visible edges of projector frustum in diffuse/specular/ambient lig...Dave Parks
2010-01-04CTS-54 Fix for SSAO artifacts far away.Dave Parks
2009-12-18Timers to track time spent waiting on message system.Dave Parks
2009-12-16Tracking down stalls in llpumpio and agent updates.Dave Parks
2010-04-07merge from viewer-trunkTofu Linden
2010-04-07PE merge from pe-viewer-trunkTofu Linden
2010-04-07mergeTofu Linden
2010-04-07Fixed critical bug EXT-1655 ([BSI] Always flying after pressing "Stand" to st...Eugene Mutavchi
2010-04-07Fixed normal bug EXT-6600(Block List button in Preferences does nothing prior...Eugene Mutavchi
2010-04-07fix to the SLE backout.Tofu Linden
2010-04-07merged backout.Tofu Linden
2010-04-07Backed out changeset 63b699f90efdTofu Linden