Age | Commit message (Collapse) | Author |
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ignore the first letter
clear the searchstring on list focus lost, not setFocus, so that the act of popping open the list when you type the first letter doesn't clear the first letter from the search string
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the toast logic to set visibility on dialogs in reverse order was bringing older modal dialogs to the front
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unloaded avatar sphere fullbright/no flicker
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Changed timeout behavior to be recurring, so that low res textures are uploaded every X seconds as needed.
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interaction with Search button
Also added reset of floaters visibility on exit to emulate save_visibility=false
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/463/
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branch : product-engine
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reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/454
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branch : product-engine
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Added new attribute image_flash to button.xml which sets an image used for button icon when button is flashing.
Pointer to this image is stored in member mImageFlash from LLButton and is used in LLButton::draw(). There are two
ways an image can flash now - by making changes in color according to flash_color attribute or by changing icon from
current to the one specified in image_flash. Second way is used only if the name of flash icon is different from
"FlashIconAbsent" which is there by default. First way is used otherwise. Used new selfmade orange icons for
flashing tabs.
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branch : product-engine
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- Removed extra gear button bar from "Edit Outfit" panel.
- Added one more dummy icon to "Add Wearable" panel button bar to chose the right dummy depending on the "Add Wearable" panel visibility.
Reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/473/
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branch : product-engine
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branch : product-engine
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no review, binary fix
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branch : product-engine
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List View when (+) button clicked on unwearable items or by selecting 'Replace' menu item from body part context menu
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branch : product-engine
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spec.
* moved logic related to combo button from LLPanelOutfitEdit to LLSaveOutfitComboBtn class;
* used LLSaveOutfitComboBtn class in LLPanelOutfitsInventory;
reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/459/
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branch : product-engine
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Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/460
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branch : product-engine
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way at the top
also made floaters not update title label every time they are resized
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Added forward specialization of LLStringUtil::format before use in LLStringUtil::formatDatetime.
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branch : product-engine
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thread on windows.
killed accessing the asset server for map textures after http returns 404.
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outfit tabs selection support.
- Added selecting multiple items from more than one accordion tab.
- Integrated context menus from Vadim's patch for EXT-6726 Appearance SP menus (WIP tier 2).
- Added selection to accordion control to use it instead of accordion tab focus in cases when focus is lost and outfit tab should stay selected.
- Changed "Wear" button behavior: "Wear" puts on currently selected outfit (as the tooltip reads "Wear selected outfit"). There is always an outfit selected when the accordion is focused so for now there are no cases when only some items are selected. Separate items can be worn from context menu.
- Added moving accordion tab selection with right click. Fixed (EXT-7491) Right click on an accordion title should move selection to it.
Reviewed by Neal Orman at https://codereview.productengine.com/secondlife/r/437/
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branch : product-engine
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used raw pointer instead of auto_ptr, since lifetime of mSaveMenu field controlled by parent gMenuHolder
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branch : product-engine
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branch : product-engine
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Semi-automatically resolved conflicts in:
* indra/newview/llappearancemgr.cpp
* indra/newview/llappviewer.cpp
* indra/newview/llcofwearables.cpp
* indra/newview/llinventoryfunctions.cpp
* indra/newview/llpaneloutfitedit.cpp
* indra/newview/skins/default/xui/en/strings.xml
* indra/newview/skins/default/xui/ja/strings.xml
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branch : product-engine
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Code cleanup.
Some minor changes in logic for when low res texture is used.
Added more metrics to notifications and texture debug output.
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Added a check for visibility changes that should prevent users from getting
"stuck" in appearance editing mode by closing the appearance editor
prematurely (clicking sidebar hide, etc).
Camera state should be restored when panel is restored.
reviewed by Seraph
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reviewed by Nyx.
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in 2 places
Simple fix
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branch : product-engine
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Japanise (like weekdays).
reviewed by Vadim Savchuk https://codereview.productengine.com/secondlife/r/457/
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branch : product-engine
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items and by selecting 'Replace' menu item click body part context menu
Main changes:
- Added callback for a '(+) button' to the LLCOFCallbacks and bind it with LLPanelOutfitEdit::onAddWearableClicked
- Created the callback(LLPanelOutfitEdit::onReplaceBodyPartMenuItemClicked) for 'Replace' menu item of context menu
Related changes:
- Changed LLFilteredWearableListManager so that it can use different functors (subclasses of LLInventoryCollectFunctor) as a criterion for LLInventoryItemsList filtering. Before it used only LLFindNonLinksByMask filter. Moved LLFindNonLinksByMask from to the llfilteredwearablelist.cpp to the llinventoryfunctions.h
- Created getter 'LLPanelDummyClothingListItem::getWearableType()' for LLPanelDummyClothingListItem
- Made 'add wearables panel' a member of LLPanelOutfitEdit so that not to use findChild each time panel is needed
Reviewed by Igor Borovkov at http://jira.secondlife.com/browse/EXT-7472
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branch : product-engine
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Implemented some resident-suggested tweaks to better support multiwearables
code reviewed by Seraph
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