Age | Commit message (Collapse) | Author |
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scale thumbnail textures down to 256 when needed. As we do to chat icons.
# Conflicts:
# indra/newview/llviewertexture.cpp
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by making it thread_local.
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own passes and unify sky and water haze in forward rendering shaders.
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Now that we're building with C++17, we can use Class Template Argument
Deduction to infer the type passed to the constructor of the 'narrow' class.
We no longer require a narrow_holder class with a narrow() factory function.
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With GitHub viewer builds, every few weeks we've seen test failures when
ll_frand() returns exactly 1.0. This is a problem for a function that's
supposed to return [0.0 .. 1.0).
Monty suggests that the problem is likely to be conversion of F32 to F64 to
pass to fmod(), and then truncation of fmod()'s F64 result back to F32. Moved
the clamping code to each size-specific ll_internal_random specialization.
Monty also noted that a stateful static random number engine isn't
thread-safe. Added a mutex lock.
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as LLSD. (#513)
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* SL-20570 Fix for lossy (and square) normal maps when importing GLTF materials.
* SL-20582 Fix for overriding to alpha mode blend not working. Incidental decruft of dead code (thanks, Rye!)
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permissions
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inventory rather than object inventory
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floater is dragged there
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being phantom
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decruft of dead code (thanks, Rye!)
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emojis row after narrowing back the 'Conversations' floater
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search field
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failures during login
also added suggested continue statements, and removed obsolete
LLInventoryItem::fromLLSD deserialization codepath.
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Update editor in which texture changed to local
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'origin/DRTVWR-559' (#489)
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using for DRTVWR-559
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ensure inventory skeleton loading doesn't block the message system from processing packets.
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