Age | Commit message (Collapse) | Author |
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Also add the dylib to Copy3rdPartyLibs.cmake so unit tests can find it.
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Using Alain's Darwin reporter callback was all that was needed.
Also replaced the call that exposed the breakpad exception class
with a call to just write out the minidump, as that was the only
reason for exposing it. Now clients don't need to know about
Google Breakpad.
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than through the grid.
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restart). This is OK because we use Breakpad generated minidumps instead of OS generated ones.
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clean up needed.
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common.lib. I've confimred that llcommon links now.
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library usage.
Also moved headers into libraries/include/google_breakpad.
Mac and linux packages to come shortly.
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installed by install.py.
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Fixed missing closing XML tag.
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for each component texture at each discard level, as well as baked texture
upload times, and reports the timing of each texture to the console when your
avatar sends out its appearance data to the server.
Reviewed by Seraph, will be removed before release.
-Nyx
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--HG--
branch : product-engine
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More debugging information is now shown for loading textures
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Texture floater now scrolls appropriately.
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picker
Added flag for controlling whether links show up in filtered lists.
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- Fixed issue with filter not applied to outfit newly added while filtering is active.
- Optimization of refreshing outfit list when filter is applied - list is not refreshed on every list visibility change.
Reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/394/
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branch : product-engine
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message
Reviwed by Igor Borovkov at https://codereview.productengine.com/secondlife/r/371/
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branch : product-engine
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Also remove redundant variable and do some refactoring.
Reviwed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/391/
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branch : product-engine
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This was removed inadvertantly in change 1fc92fc19c98.
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in Outfit Editor)
- HandleDragAndDrop() method was overridden in the LLPanelOutfitEdit class to handle drag and drop operations of the Clothing, Body Parts and Attachments.
- In panel_outfit_edit.xml parameter allow_multi_select was set to true to allow multiple selections.
- Added class LLCOFDragAndDropObserver to implement the drag and drop.
- Class LLInventoryMoveFromWorldObserver renamed to LLInventoryAddItemByAssetObserver.
Drag and drop reimplemented using functionality of the LLInventoryAddItemByAssetObserver.
Reviewed by Neal Orman and Mike Antipov at https://codereview.productengine.com/secondlife/r/373/
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branch : product-engine
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parameters map.
reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/397/
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reviewed by Mike Antipov
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cyclic tab panel switches.
Problem was caused by incorrect use on Commit callback (which didn't actually prevent from tab switching) which leads to cyclic tab switching.
Validate callback actually prevents tab switching.
Reviwed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/385/
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branch : product-engine
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reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/388/
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branch : product-engine
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Two problems:
1. AvatarList didn't hide popup menu when goes invisible.
2. (Real problem) MenuHolder View didn't process TAB key. Which leads to changing active ("focused") control. Which leads to the ability (for example) to switch tabs and hide popup menu parent view.
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branch : product-engine
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branch : product-engine
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setup global EditMenu handle when pressing mouse on FolderView.
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branch : product-engine
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pointed them to the My Outfits tab.
Renamed the following menu items to "Change Outfit" and made them open My Outfits tab:
- Avatar in-world context menu -> My Appearance.
- Avatar inspector menu -> My Appearance.
- Me -> My Appearance.
To enable the Appearance SP switch to My outfits I cleaned up the logic of switching between my outfits <-> edit outfit <-> edit wearable panels.
Also done the following cleanups and minor improvements:
- Removed unused LLSidepanelAppearance::mEditBtn and mLookInfoType members.
- Removed empty LLSidepanelAppearance::updateVerbs() method.
- Made the "params" argument of LLSideTray::showPanel() and togglePanel() optional.
Reviewed by Nyx at https://codereview.productengine.com/secondlife/r/389/
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branch : product-engine
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picker
Links in general will now show up for all filtered inventory views of their associated types.
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scaling while resizing
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branch : product-engine
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return a selection
Fixed issue where mCurrentSelectedList was being used before NULL check.
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* Added 4 buttons with tooltips:
** Build - Shows/hides Build Tools
** Search - Shows/hides Search
** Map - Shows/hides World Map
** Mini-Map - Shows/hides Mini-Map
* Made their width and minimal width the same as "Move" and "View" buttons (increased default total width of the bottom tray to make Layout Stack initialize its panels with default values from xml)
* Added appropriate menu items in context menu to Show these buttons in the bottom tray (with functionality)
* Set on click actions for this buttons. ("Build" temporary made disabled because default toggle registration is not enough for this floater.)
Dev Notes:
* Improved LLBottomTray::initResizeStateContainers to fill mObjectDefaultWidthMap using mStateProcessedObjectMap & mButtonsProcessOrder container
* Improved LLBottomTray::canButtonBeShown to process variable number of buttons that can be hidden on resize
QA Notes:
Resize behavior with new buttons can already be tested.
Reviewed by Vadim Savchuk at https://codereview.productengine.com/secondlife/r/381/
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branch : product-engine
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reviewed by Mike Antipov at https://codereview.productengine.com/secondlife/r/387/
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