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2020-04-20SL-12904 FIXED Camera Preset does not restore correctly when sittingMnikolenko Productengine
2020-04-17SL-13065 Fixed missing error and infinite cycle caused by too much loggingAndrey Kleshchev
2020-04-17SL-13062 Fixed Scaled-down 'Upload Model' floater having a frame at the bottomAndrey Kleshchev
The way legacy_header_height works is just wrong...
2020-04-17SL-13061 Fixed missing scroll handlingAndrey Kleshchev
2020-04-16SL-13008 Crash after a second login attempt with unsupported name formatAndrey Kleshchev
2020-04-16SL-12607 Removed spacerAndrey Kleshchev
2020-04-16SL-13048 FIXED Status Blog URL does not show Official Second Life web page iconMnikolenko Productengine
2020-04-15SL-12607 Rearrange login panelAndrey Kleshchev
2020-04-15SL-307 ImporterDebug is now logged into in-viewer logAndrey Kleshchev
2020-04-15SL-10642 LLModelPreview logging fixAndrey Lihatskiy
2020-04-14SL-13019, fix broken varying linkage on MacOSDave Houlton
2020-04-14SL-12607 WIP, take pre-sized icons from repo instead of packageAndrey Kleshchev
2020-04-13SL-12607 Added more icons and draw methods to draw themAndrey Kleshchev
2020-04-13SL-12993 Focus on avatar after saving new presetMnikolenko Productengine
2020-04-13SL-13029 Fixed load orderAndrey Kleshchev
2020-04-13SL-11172 Re-fixed, now should affect 'tab' onlyAndrey Kleshchev
2020-04-12SL-13029 Environment update was not applying properlyAndrey Kleshchev
2020-04-10SL-12994 FIXED [Camera Presets] Zoom fraction should be saved as a part of ↵Mnikolenko Productengine
Camera preset, not as separate setting
2020-04-10SL-12999 List can go out of floater's rect, so it should consume scroll eventsAndrey Kleshchev
2020-04-10SL-11445 Provide 'name' for Pulse AudioAndrey Kleshchev
2020-04-10SL-12999 Removed unused variablesAndrey Kleshchev
2020-04-09SL-12975, unfix alpha and undo non-fix magic number of refracted portion of ↵Dave Houlton
water Fresnel
2020-04-09SL-12999 Some menus allow mouse scroll to zoom cameraAndrey Kleshchev
2020-04-09Fix potential FMODEX crash on exitAndrey Kleshchev
2020-04-09SL-11445 On exit LLWindGen can be invalidAndrey Kleshchev
2020-04-09SL-11445 Fix fmod studio position and orientation attributesAndrey Kleshchev
2020-04-09DRTVWR-476: For Boost 1.72, must suffix lib names with -x{32,64}Nat Goodspeed
2020-04-09DRTVWR-476: #include "boost/noncopyable.hpp" in another consumer.Nat Goodspeed
2020-04-09DRTVWR-476: #include "boost/noncopyable.hpp" in httpcommon.h.Nat Goodspeed
Apparently, in previous Boost versions, boost::noncopyable was sneaking into the namespace via other headers. Now the compiler complains about its absence without an explicit #include.
2020-04-09SL-11445 Fix fmod studio opening audio filesAndrey Kleshchev
2020-04-08SL-12607 Resolve grey icon on macAndrey Kleshchev
2020-04-08SL-12938 Added logging to catch cause of the crashAndrey Kleshchev
2020-04-08SL-12607 FMOD Logo, small improvementAndrey Kleshchev
2020-04-07SL-10449: Put first shader error on new line for readabilityPtolemy
2020-04-07SL-10449: Add dumping of shader to log filePtolemy
2020-04-07SL-10449, add missing linkage variable, fix OSX & Intel deferred shaders compDave Houlton
2020-04-07SL-10449 Cleanup dumping shader without LOG spam on every line when it fails ↵Ptolemy
to compile/link
2020-04-07SL-10449 Fix off-by-one line numbers when dumping shader that failed to ↵Ptolemy
compile/link
2020-04-07SL-10449 Fix ALM on OSXPtolemy
2020-04-07SL-2569 LLSD header of a mesh should be covered by mutexAndrey Kleshchev
2020-04-07SL-12991 [Camera Presets] Sort all Camera preset lists in the same wayMnikolenko Productengine
2020-04-07SL-12991 [Camera Presets] Sort all Camera preset lists in the same wayMnikolenko Productengine
2020-04-06SL-10993 Fixed Korean font on OSX CatalinaAndrey Lihatskiy
2020-04-06SL-1577 Inventory desync on copying content of taskAndrey Kleshchev
2020-04-06SL-12904 FIXED Camera Preset does not restore correctly when sittingMnikolenko Productengine
2020-04-03SL-11368, fix missing water uniforms for low shader settingsDave Houlton
2020-04-03SL-12775 Run at high performance AMD gpuAndrey Kleshchev
2020-04-03SL-12968 Wrong avatar was paused on selectionAndrey Kleshchev
2020-04-03SL-12852 Cleanup for readabilityPtolemy
2020-04-03DRTVWR-476: Use a longer default timeout for Sync class.Nat Goodspeed
The timeout is meant to prevent a deadlocked test program from hanging a build. It's not intended to ensure some sort of SLA for the operations under test. Empirically, using a longer timeout helps some test programs. The only downside of increasing the timeout is that if some test does hang, it takes longer to notice. But changes on the order of a few seconds are negligible.