Age | Commit message (Collapse) | Author |
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Work in progress. Cleaned up some of the XUI layout so that it's properly laid out (e.g. maintains position if the window is resized, even though we don't allow resize)
This checkin should not have any visible UI change effects.
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Trivial fix to menu entry for rendering types entry.
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newfangled equation.
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This is only an issue on Macs that have a case-sensitive root filesystem.
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actual installed and available VRAM.
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times cause erratic camera movement
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vertex buffer objects when available vram is under 256MB.
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was none.
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decimations where none are needed.
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map or underwater and deferred rendering is enabled.
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(don't let rigged attachments stretch avatar bounding box beyond avatar skeleton).
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treated as error)
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treated as error)
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http://wiki.secondlife.com/wiki/Depth_of_Field_test
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LLViewerFetchedTexture::forceToSaveRawImage(int,bool)
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LLViewerFetchedTexture::forceToSaveRawImage(int,bool)
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STORM-1014: Viewer crash in LLSurface::getWaterHeight
STORM-1047:[crashhunters] crash at LLViewerObjectList::renderObjectsForMap
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STORM-1014: Viewer crash in LLSurface::getWaterHeight
STORM-1047:[crashhunters] crash at LLViewerObjectList::renderObjectsForMap
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