Age | Commit message (Collapse) | Author |
|
2024.12-ForeverFPS
|
|
|
|
|
|
2024.12-ForeverFPS
|
|
since they got used in llcommon.
|
|
|
|
|
|
when failing to load basic vertex shaders
|
|
2024.12-ForeverFPS
|
|
LLVector3/4 and fall back mul_mat4_vec3 to scalar implementation to attempt crash mitigation (#3339)
|
|
Fix text field sometimes being clipped
|
|
|
|
|
|
|
|
2024.12-ForeverFPS
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2024.12-ForeverFPS
|
|
|
|
|
|
|
|
2024.12-ForeverFPS
|
|
|
|
|
|
|
|
|
|
|
|
Most crashes are related to LLStyle, log analysis suggests that it might
be a number of different issues, including memory and disk issues.
Just avoid recreating expensive LLStyle without reason.
|
|
2024.12-ForeverFPS
|
|
Don't rely onto region for cleanup
|
|
Callstacks indicate that this happens only on shutdown.
No point to erase items one at a time, just clear the list beforehand.
|
|
if bias stays unchanged at 4.f, there is no reason to keep refreshing
at high rate.
|
|
|
|
|
|
|
|
Instead of when there is any space.
|
|
|
|
Fix world going black and white on apple gpu
|
|
vram usage and chance of probe nans (#2558)
|
|
|
|
|
|
|
|
Try to handle this more gracefully, but primary purpose of this change
is to log wchars in case issue is reproducible.
|
|
|
|
It used to be an implicit dependency when we were still using system
Collada DOM.
|
|
|