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2025-04-22#3382 Rename inventory settingMaxim Nikolenko
2025-04-22#3870 Added joint initialization for LLVOAvatarSelfAndrey Kleshchev
Sometimes mesh thread crashes when allocating joints
2025-04-22#3488 Reduce lockingAndrey Kleshchev
1. 'sActive' variables are atomic, no locks needed 2. Fix trylocks. There are internal locks inside loadMeshLOD so without checking locks 3 and 4 viewer would be locked on each loadMeshLOD, potentially making main thread wait for threads to unlock.
2025-04-20panel_preferences_graphics.xml adjustment IIsecretfoxtail
Remove redundant IndirectMaxNonImposters slider.
2025-04-20panel_preferences_graphics1.xml adjustmentsecretfoxtail
Move preset buttons out of the way of exposure slider.
2025-04-19Merge tag 'Second_Life_Release#11cd9b9-2025.05' into 2025.05Erik Kundiman
2025-04-19Merge tag 'Second_Life_Release#9a333e65-2025.04' into 2025.04Erik Kundiman
2025-04-18Performance improvements and cleanup in llviewerdisplay.cppAnsariel
# Conflicts: # indra/newview/llviewerdisplay.cpp
2025-04-18More constexpr improvements and cleanup of includes of a deleted header fileAnsariel Hiller
2025-04-18Improve inventory finder floater performance: Don't parse XUI tree each ↵Ansariel Hiller
frame (#2640)
2025-04-18Reduce memory allocations pinging the mainloop timeoutAnsariel
2025-04-18#3910 Fix sorting of 'favorites' inventory tabAndrey Kleshchev
2025-04-18Merge develop into release/2025.04Andrey Kleshchev
2025-04-18#3758 initial chat mention supportMnikolenko Productengine
2025-04-18#3758 add support for highlighted segmentsMnikolenko Productengine
2025-04-18Merge branch 'develop' into marchcat/05-developAndrey Lihatskiy
2025-04-18Merge branch 'release/2025.05' into marchcat/05-developAndrey Lihatskiy
2025-04-18#1424 Favorites in Appearance floater #4Andrey Kleshchev
2025-04-18#3898 Make default inventory size a bit widerAndrey Kleshchev
to fit favorites tab
2025-04-18Restore option to change location of existing pickAnsariel Hiller
2025-04-17Merge pull request #3933 from Ansariel/develop-llui-improvementsJonathan "Geenz" Goodman
Clean up LLUI and fix/add suggestions from VS
2025-04-18Clean up LLUI and fix/add suggestions from VS (#2746)Ansariel Hiller
# Conflicts: # indra/llui/lltextbase.h # indra/llui/lltexteditor.h # indra/llwindow/llwindowsdl.cpp
2025-04-18Force snapshot update when opening a snapshot panel and the resolution is ↵Ansariel
"Current Window" to determine correct image size and upload cost
2025-04-18Remove incorrectly calculated upload fee from snapshot options button based ↵Ansariel
on previously selected snapshot type and not necessarily snapshot to inventory
2025-04-18Fix upload cost calculation for snapshots to inventory based on encoded ↵Ansariel
image size and display upload cost to user
2025-04-18Remove orphaned LLPanelOutfitSnapshotInventoryAnsariel
# Conflicts: # indra/newview/llpanelsnapshotinventory.cpp
2025-04-17Merge branch 'develop' into marchcat/05-developAndrey Lihatskiy
# Conflicts: # indra/llmath/v2math.cpp # indra/llmath/v2math.h # indra/llmath/v3math.h # indra/llmath/v4math.h
2025-04-17Fix lerp issues on newer GCC versionsAnsariel
2025-04-17Use standard library functions for llisnan and replace obvious NaN checks ↵Ansariel
that don't work using /fp:fast floating point behavior under MSVC
2025-04-17#3627 Crash on texture cache initAndrey Kleshchev
I'm not sure if I should be crashing and logging this data to bugsplat or if I should let it be in case cache file is unreasonably big.
2025-04-17Remove dependency on uriparserErik Kundiman
Turns out it hasn't been needed, might be leftover from system Collada DOM, and LL has their own URI parser.
2025-04-16#3910 Sometimes can't favorite a folderAndrey Kleshchev
due to version mismatch. Should use LLInventoryModel::changeItemParent
2025-04-16Post-merge fix compareGalleryItem() in lloutfitgallery.cpp (#3917)Andrey Lihatskiy
2025-04-15Merge branch 'develop' into marchcat/05-developAndrey Lihatskiy
2025-04-15#3887 Fix clouds not updatingAndrey Kleshchev
setSelectedEnvironment for a default transition was conflicting with updateEnvironment for an instant transition. setSelectedEnvironment already has updateEnvironment, so remove the update and fix time
2025-04-15#3757 Disable ability to create folders in individual outfitsAndrey Kleshchev
This part needs a recheck
2025-04-15Merge branch 'release/2025.04' into rye/forevermacJonathan "Geenz" Goodman
2025-04-15Merge pull request #3883 from williamweaver/fix/remove-duplicate-render-settingJonathan "Geenz" Goodman
Fix: Remove potentially redundant RenderAutoHideSurfaceAreaLimit sett…
2025-04-15Merge branch 'main' into marchcat/maint-c-restoreAndrey Lihatskiy
# Conflicts: # indra/llcommon/lldate.h # indra/newview/llappviewer.cpp # indra/newview/llinventorybridge.cpp # indra/newview/llmaterialeditor.cpp # indra/newview/llviewerparceloverlay.cpp # indra/newview/llvoavatar.cpp
2025-04-15Merge pull request #3896 from williamweaver/fix/tonemap-hdr-blendJonathan "Geenz" Goodman
Refactor tonemap blending to preserve HDR detail during mix
2025-04-15Merge pull request #3911 from secondlife/mainJonathan "Geenz" Goodman
Merge 2025.03 release into develop.
2025-04-14#1754 Restore land owners overlayAndrey Kleshchev
2025-04-13#3900 Skip checking AFK status during startup statesAndrey Lihatskiy
2025-04-11#3757 Move for subfodlersAndrey Kleshchev
2025-04-11#3757 Menu for subfodlers in outfits p2Andrey Kleshchev
2025-04-11#3596 Faster mesh thread shutdownAndrey Kleshchev
2025-04-11#3757 Menu for subfodlers in outfitsAndrey Kleshchev
2025-04-11#3757 Allow subfolders in "My Outfits"Andrey Kleshchev
2025-04-11Fix(Tonemap): Correct blend logic to preserve HDR detailWilliam Weaver
The blending operation for the `tonemap_mix` uniform in `postDeferredTonemap.glsl` incorrectly used a prematurely clamped color value as the source for the linear mix target. Specifically, the exposed HDR input color was clamped to the [0, 1] LDR range before being used in the `mix()` function when `tonemap_mix < 1.0`. This premature clamping resulted in the loss of High Dynamic Range (HDR) detail in highlights during the blend operation. As `tonemap_mix` was reduced, instead of smoothly blending towards the linear scene representation, clipped highlights were incorrectly reintroduced. This commit modifies the `toneMap` and `toneMapNoExposure` functions to correct this logic: 1. The original linear input color is preserved before exposure/processing. 2. The appropriate exposure factor is calculated and applied separately. 3. The chosen tone mapping operator is applied to the exposed color, storing the result. 4. The `mix()` function now correctly blends between the appropriately scaled, *unclamped* linear input color and the fully tone-mapped result. 5. The final clamp to the [0, 1] LDR range is applied *after* the blend operation. This change ensures that HDR information is preserved throughout the blending process, resulting in a smoother, more perceptually correct visual transition as `tonemap_mix` is adjusted. While the effect is nuanced, it is noticeable in bright highlights; with the legacy code, these highlights appeared visibly clipped and less intense during the blend, whereas the corrected code allows them to retain their peak brightness and detail more accurately. This makes the `tonemap_mix` control more intuitive, behaving as a true intensity blend for the tone mapping effect without introducing clipping artifacts. The computational cost is negligible.
2025-04-11#3383 'InventoryAddAttachmentBehavior' setting should affect inventory panel ↵Maxim Nikolenko
in List view; update persistence of new settings