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2025-08-11#4420 Fix chat log reading issue with certain charactersMaxim Nikolenko
2025-08-11Bump viewer version to 7.2.1Andrey Kleshchev
2025-08-11Supported Debian amd64 is now 13.0 (current stable)Erik Kundiman
OpenAL and LL's WebRTC now break CEF too just like on many other supported distros. Same as Ubuntu 24.04.2 when it comes to not yet compatible newer Pipewire, but OpenJPEG 2.5.3 (unlike 24.04.2 which is still at 2.5.0). The libminizip1 package name is also fixed here for Ubuntu.
2025-08-11FMOD has been upgraded from 2.02.29 to 2.02.30Erik Kundiman
2025-08-11#4334 Crash at getIsDynamic #2Andrey Kleshchev
A TPV dev asked to change this, so that ref wouldn't be called on some environments.
2025-08-09Merge tag 'Second_Life_Release#5b1c783b-2025.06' into 2025.06Erik Kundiman
2025-08-08Straighten out muting to prevent echo when crossing from vivox to webrtc ↵Roxie Linden
regions. Muting was a bit random in the code, so it's now been straightened out and should prevent echo. Also, code was added to not attempt connection to non-webrtc regions in the webrtc code.
2025-08-08#4503 Crash at openHeaderEntriesFileAndrey Kleshchev
2025-08-08Revert "Privacy preference for hiding selection beam"Erik Kundiman
This reverts commit 68513b2d0b9f070aeabfc3cfff09d477006cd0a0.
2025-08-08Revert "Hide Look At by default"Erik Kundiman
This reverts commit 120e56754ccb3c6d7ab0da40e014701f2685b510.
2025-08-08Merge tag 'Second_Life_Release#55f1c8b9-2025.06' into 2025.06Erik Kundiman
2025-08-08Merge branch '2025.05' into 2025.06Erik Kundiman
2025-08-08Merge branch 'main' into 2025.06Erik Kundiman
2025-08-08Merge branch 'main' into 2025.05Erik Kundiman
2025-08-07Remove toggleDiscordIntegration declarationErik Kundiman
The definition had already been removed, I had forgotten to remove this one.
2025-08-07avatar list stepper adjustmentSecret Foxtail
Noticed later that the bottom scrollbar stepper was still slightly cut-off. Reduce list height again by 3.
2025-08-07panel_people.xml avatar list fixSecret Foxtail
Adding NearMeRange slider caused avatar at the bottom of the nearby list to be cut off. Fix by reducing height.
2025-08-07Don't show self arrivals/departuresErik Kundiman
2025-08-07"Hidden Region" if Discord location sharing is offErik Kundiman
instead of blank. The coords are hidden too, but the Party numbers are still shown, for consistency with TPVs' implementations.
2025-08-07Discord integration is enabled by default per specErik Kundiman
now that we don't need the user to authorise Discord SDK to have any access to the user's friends list, etc. (which are Discord Relationships related, and not needed just for Rich Presence).
2025-08-07Rich Presence w/o requiring access to friends listErik Kundiman
Thank you Signal Linden for the pointer from https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1Client.html#af0a85e30f2b3d8a0b502fd23744ee58e "Note: On Desktop, rich presence can be set before calling Client::Connect, but it will be cleared if the Client connects. When Client is not connected, this sets the rich presence in the current user's Discord client when available." This lead me to setting the Application ID here https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1Client.html#ad452335c06b28be0406dab824acccc49 in place of setting it on https://discord.com/developers/docs/social-sdk/classdiscordpp_1_1AuthorizationArgs.html which would lead Authorize, GetToken, UpdateToken, Connect, and so on. This means we don't even need the SecAPI saveCredential, loadCredential and deleteCredential parts now.
2025-08-06panel_people.xml adjustmentSecret Foxtail
Add "m" after the NearMeRange slider distance.
2025-08-07#4470 Hide discord panel when set to build without discordAndrey Kleshchev
2025-08-07#4297 Crash on LLVOCache::writeToCacheAndrey Kleshchev
handle/iter existed, but entry was null
2025-08-06Merge branch develop into 2025.06Andrey Kleshchev
# Conflicts: # indra/newview/llvoavatar.cpp
2025-08-06Revert "#4400 Model Import "use lod above" was not updating"Andrey Kleshchev
This reverts commit e05b32a0305f57573236c12dc4c1fbeecf2878ed. Looks like I had a better fix in 2025.06
2025-08-06Merge release/2025.05 into developAndrey Kleshchev
2025-08-06Nearby tab sliderSecret Foxtail
Add slider allowing users to adjust NearMeRange
2025-08-06Retire MPVNearMeRangeSecret Foxtail
Use NearMeRange to minimize difference with SLv
2025-08-06#3564 Permit 'labeling' audio streams that play via media pluginAndrey Kleshchev
People were using fmod's undocumented capability to ignore everything after the url to label their streams.
2025-08-05#4473 Permit zooming to self in people panelAndrey Kleshchev
2025-08-05#4470 Adjustments and Mac build fixesAndrey Kleshchev
2025-08-05#4451 Remove missed first login imageAndrey Kleshchev
2025-08-05#4470 Plug in Discord SDK packageAndrey Kleshchev
2025-08-05Merge tag 'Second_Life_Release#f338b91f-2025.05' into 2025.05Erik Kundiman
2025-08-05Merge tag 'Second_Life_Release#7255933d-2025.05' into 2025.05Erik Kundiman
2025-08-04#4483 Fix gltf not opening unicode pathsAndrey Kleshchev
2025-08-02#3785 Set default `MediaFirstClickInteract` value to 31 (Landowner objects)Andrey Lihatskiy
2025-08-02Merge tag 'Second_Life_Release#8240af03-2025.05' into 2025.05Erik Kundiman
2025-08-02Merge branch 'main' into 2025.05Erik Kundiman
2025-08-01Increase chance of arrival notification, correctlyErik Kundiman
Full (user) name should suffice for the chat log, as it's the one that is more of a reference anyway instead of display name. The other avatar's display name is still displayed on the header anyway. Seems like display names have higher chance of being empty, that we would miss it being logged/notified because of that. Also, now that we've optimised the avatars' positions' retrieval, the numbers can come later after some avatar arrives, that getting the position using the avatar's ID as the key would result in zero. In that case, rather than reporting wrong distances (like 403996.2), it's better to just skip distance information (it shouldn't matter that much anyway).
2025-07-31#4465 modify vertex limit threshold for starting splittingMaxim Nikolenko
2025-07-31#4339 Remade fix for world map's find buttonAndrey Kleshchev
2025-07-31Rich Presence support using Discord Social SDK (#4457)Erik Kundiman
* Rich Presence support using Discord Social SDK Download DiscordSocialSdk-1.4.9649.zip from https://discord.com/developers/applications/1394782217405862001/social-sdk/downloads Add -DUSE_DISCORD:BOOL=ON to your cmake line. The Discord app needs to be set to be a public client in the OAuth2 tab. All Discord-related code are contained within one file, llstartup.cpp, and other classes access it through some opaque layer, static functions, otherwise we'd get these "duplicate symbol" linking errors. * Move Discord-related code to llappviewer.cpp The doFrame is the one called over and over again, so running the Discord callbacks from there shouldn't have one extra function overhead, while running the Discord initialisation is only once so it's much more okay to have the extra function overhead there. * panel_preferences_privacy tabs Add tab and checkboxes for discord social SDK integration options to panel_preferences_privacy.xml * Shorten Discord-related local variable names * Connect to Discord now through privacy tab Now the access token is saved the way passwords are saved, but without a username, so we can have some persistence without having to implement an OAuth2 backend server cause we would have to store those tokens there anyway still, and it's just simpler to not go that way. Discord Social SDK doesn't have a helper for sending code to a custom server anyway, that we would have to have some asynchronous HTTP requestor ready. Show location check button gets enabled only when Discord integration is enabled, though it's not functioning yet. * Location for Discord Rich Presence Activity State I was going to use LLAgentUI::buildLocationString but there's no location format that shows only region and coords without having to have the parcel name empty, so I copied buildLocationString implementation in the case of LOCATION_FORMAT_NO_MATURITY but when the parcel name is empty. I had to make updateDiscordActivity check agent's ID and the existence of agent avatar pointer first before trying to set Activity Details or State, cause I like the "Show location" button be checkable not only after online when both the ID & pointer will have existed. I think this way is simpler than programmatically enabling the "Show location" button after the user is logged in. I put a trigger to Activity update somewhere after the user is logged in for now, not yet after a TP. The elapsed time gets reset whenever Activity is updated for now, but I'll try to make elapsed time extended instead. No Party for now, because I couldn't find a way to make a Party shown without showing its CurrentSize (I could still get away not showing its MaxSize by setting it to 0), so the State (location) is shown above the elapsed time, not on the right of it. I'll try to figure out to get some representative numbers for its CurrentSize & MaxSize next. Also no privacy on hiding the username for now, until the UI is ready. * Update Rich Presence location on region change I had to find a spot in source code where it doesn't cause a crash (it did in LLAgent::setRegion), but I'm not removing the one in llstartup.cpp because on login, the one in llviewermessage.cpp gets only the placeholder coords (10, 10, 10). * Show display name too on Discord Rich Presence Avatar name cache can be used right away upon login now after I moved the update call to the end of PRECACHE section in llstartup. * Show Discord Rich Presence Activity Party By setting CurrentSize to the number of people within chat radius, and MaxSize to the number of people within near range. * Call updateDiscordActivity too in Discord init so when the user enables the integration after being logged in, the init can show the name and location right away. * Discord Rich Presence: Hide name & connect to llappviewer.cpp Add option to show/hide avatar name in privacy panel & connect rich presense directly to llappviewer.cpp * Discord time elapsed not reset on region change Time elapses right after viewer launch even before login. Plus parameter name change in header to make it the same as in implementation. * Cache bool setting retrievals in updateDiscordActivity As suggested by Andrey Kleschev. getBOOL and getF32 are expensive, so using `static LLCachedControl<>` is the way to do it in llappviewer.cpp. * Check Discord creds existence before getting token as suggested by Andrey Kleshchev, anticipating external factors such as user moving settings from another PC. * Tracy visibility for looped Discord function calls As suggested by Andrey Kleshchev. They likely can get pricey so they need to be visible in the profiler. * Discord-related error handling/logging plus delay saving Discord credentials to only after the access token is successfully updated on Discord, and try to disconnect from Discord when the integration gets disabled regardless whether there are credentials to delete or not and whether there's an access token to revoke or not. * Use getAvatars already called for Discord Party numbers so we don't have to make any extra getAvatars calls just for this, as it's pricy in crowds, and we'll just be piggybacking `updateSpeakerList` and `updateNearbyList`. * Assemble Discord Activity Details only once by saving it to a static global string for reuse. * Remove updateDiscordActivity call in startup loop The State field (region & coords) is updated well enough without it now. * Rename handleDiscordSocial to toggleDiscordIntegration * Update Discord Activity only when integration is enabled No need to check setting for the status change callback one, because getting there would need to be connected to Discord first, which in turn needs the integration to be enabled first. --------- Co-authored-by: Secret Foxtail <remmy@megapahit.net>
2025-07-31Optimise arrival & departure notificationsErik Kundiman
by not having extra calls to getAvatars. The avatars' positions member had to be moved to an object that is accessible from VOAvatar too, and that would be the global Agent. It makes sense too, that it's the object that keeps the positions of other agents. It even has a section for positions too.
2025-07-31Optimise nearby tab distance & arrival time implErik Kundiman
by not having extra calls to getAvatars, by avoiding unnecessary function overhead which actually make it possible to share some iterative code, and by piggybacking updateNearbyList and updateArrivalTime which is already done periodically though the range had to be lengthened to match nearby list range which is MPVNearMeRange instead of SLv's NearMeRange. Minimise differences from SLv too (arrival time really doesn't need to be updated *every* second.. every 5 seconds is just okay).
2025-07-30Update Discord Activity only when integration is enabledErik Kundiman
No need to check setting for the status change callback one, because getting there would need to be connected to Discord first, which in turn needs the integration to be enabled first.
2025-07-30Rename handleDiscordSocial to toggleDiscordIntegrationErik Kundiman
2025-07-30Remove updateDiscordActivity call in startup loopErik Kundiman
The State field (region & coords) is updated well enough without it now.
2025-07-30Assemble Discord Activity Details only onceErik Kundiman
by saving it to a static global string for reuse.