Age | Commit message (Collapse) | Author | |
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2025-05-12 | Unencapsulated Meshoptimizer headers in any condition | Erik Kundiman | |
Pretty much similar to the previous commit (especially that the the encapsulating directory, in cases where LL's prebuilt is used, is already a searched directory by the last line in its .cmake file), except there had never been any use of LL_USESYSTEMLIBS for this one, so just replacing the single upstream lines would be the minimal difference. | |||
2025-05-12 | Have unencapsulated Expat headers in any condition | Erik Kundiman | |
The only condition where Expat headers would be encapsulated is when using LL's Autobuild-based prebuilt libraries, and we're never using any of LL's prebuilt binary for Expat on desktop, since Expat is practically available on any supported desktop platform. The system Expat headers are never encapsulated in any of those platforms. This is the beginning of not relying on the LL_USESYSTEMLIBS macro any more (eventually not relying on the custom USESYSTEMLIBS CMake setting either). Keeping the build system still flexible to have the option to use LL's prebuilt libraries *fully* (we still use some of them in cases where the platform may not have the related system library or for convenience, so the term USESYSTEMLIBS may not always be consistent), is getting harder to maintain. The way it's done is using #if 1, in order to minimise difference from upstream. | |||
2025-05-11 | Remove unneeded RLV_VERIFY + undefine accidental RLV_DEBUG define (should ↵ | Kitty Barnett | |
fix Linux build) | |||
2025-05-11 | Replace None and Success. Those are X11 defines and thus lead to compile errors | Nicky | |
when compiling a Linux viewer. | |||
2025-05-11 | Mac build fixes: Reapply the template fix in rlvhelper.h + point to ↵ | Kitty Barnett | |
LLFloaterReg in the global namespace | |||
2025-05-11 | Fix tab vs whitespace line | Kitty Barnett | |
2025-05-11 | Add proper file headers | Kitty Barnett | |
2025-05-11 | Don't compose emojis on the RLVa console input | Kitty Barnett | |
2025-05-11 | Add the RLVa menu | Kitty Barnett | |
2025-05-11 | Add the RLVa console | Kitty Barnett | |
2025-05-11 | Add the @getcommand command query reply command | Kitty Barnett | |
2025-05-11 | Add basic scaffolding to support reply commands and handle @versionXXX as an ↵ | Kitty Barnett | |
illustration | |||
2025-05-11 | Add owner say chat hook | Kitty Barnett | |
2025-05-11 | Minimal code needed to add RLVa with an on/off toggle | Kitty Barnett | |
2025-05-10 | #4056 Crash at childGetSelectionInterface | Andrey Kleshchev | |
in model importer | |||
2025-05-09 | #4046 Fix hud vs inworld text color mismatch | Andrey Kleshchev | |
This reverts commit e2cf375179b807b847414206bf79617e4e9889ae. Commit e9889ae originaly was meant to fix color mimatch between text and face, but looks like it is no longer needed and instead adds mismatch between inworld and hud. | |||
2025-05-09 | reuse region variable instead of multiple calls to gAgent.getRegion() | Seth Alves | |
2025-05-09 | adjust which webrtc tracks are enabled when the avatar crosses a region border | Seth Alves | |
2025-05-09 | Merge tag 'Second_Life_Release#377d1b38-2025.04' into 2025.04 | Erik Kundiman | |
2025-05-09 | Merge branch 'main' into 2025.04 | Erik Kundiman | |
2025-05-08 | #4010 Add audio ping for chat mentions | Maxim Nikolenko | |
2025-05-08 | Clean up worldmap: Remove LLCtrlListInterface and reduce number of getChild ↵ | Ansariel Hiller | |
calls (#4044) | |||
2025-05-08 | #3757 Smarter subfolders dragndrop | Andrey Kleshchev | |
2025-05-08 | Fix "Too many fragment shader texture samplers" | Erik Kundiman | |
Linux on M1 crash, caused by PBR Terrain. M1 only supports 16 image samplers in the fragment shader (GL_MAX_TEXTURE_IMAGE_UNITS). That's why we need to be able to mask RenderTerrainPBRDetail on Linux too by adding it to an also added TexUnit16orLess list to its feature table, and to the graphic settings lists above it in the file. | |||
2025-05-07 | #4011 Add conversation list highlight for chat mention | Maxim Nikolenko | |
2025-05-07 | Fix map search bug causing duplicate requests properly (#4037, #4040) | Ansariel Hiller | |
2025-05-07 | Fixed World Map Find sending two requests and possibly showing wrong results ↵ | TJ | |
(#4037, #4038) | |||
2025-05-07 | #4008 Fix media scale adjustments with pbr applied | Andrey Kleshchev | |
2025-05-06 | Apply 1/100th scale to the vertex positions | Andrey Lihatskiy | |
2025-05-06 | GLTF import texture upload | Andrey Lihatskiy | |
2025-05-06 | Merge branch 'release/2025.04' into geenz/gltf-mesh-import | Jonathan "Geenz" Goodman | |
2025-05-05 | Make sure we're pushing to the joints name set as well. | Jonathan "Geenz" Goodman | |
2025-05-05 | #4028 Crash at onEmojiPickerClosed | Maxim Nikolenko | |
2025-05-05 | #4027 Crash at adjustTexturesByScale | Andrey Kleshchev | |
2025-05-05 | Fixes fullscreen mode in Windows 11 24H2 | Hecklezz | |
2025-05-05 | #4009 Add color settings for chat mentions to Preferences | Maxim Nikolenko | |
2025-05-05 | Make sure transformation matricies are actually setup. Start getting joints in. | Jonathan "Geenz" Goodman | |
2025-05-05 | updateImageDecodePriority - Avoid Long Face Loop (#4019, #4021) | TommyTheTerrible | |
* updateImageDecodePriority - Avoid Long Face Loop To avoid running a long loop on thousands of faces, some textures were being set to a BOOST level to avoid the updateImageDecodePriority function entirely but this was causing many of them to never be deleted over the course of a user's travels. Instead of relying on BOOST, this commit changes the logic of the texture channel loop such that the face loop will only run if the number of faces is below the threshold. To do this, we move the face_count incrementing outside of the face loop into the channel loop and increment it using the getNumFaces function instead. We then check the face_count against the maximum number of faces we want to check and if it exceeds the number we set the number of faces for the face loop to check down to zero. This avoids branch prediction misses and the long face loop issue. Later, if the face_count is above the threshold, we assign the virtual size to the maximum. I personally believe the max_faces_to_check should be lower than 1024, but I left that value in for continuity. I use 64 faces as my max on my compiled version of the viewer without any noticeable issues for memory use. * updateImageDecodePriority - Face Loop Increment Swap Looks like compilers like knowing the incrementing in the for loop information for optimizations and parallelization. Sorry for the tiny commit. * updateImageDecodePriority - Suggested Cleanup Remove trailing white-space. Co-authored-by: Andrey Lihatskiy <alihatskiy@productengine.com> | |||
2025-05-05 | #4015 Restore formatting for strings.xml and teleport_strings.xml translations | Andrey Lihatskiy | |
2025-05-05 | Support bulk material uploads. | Jonathan "Geenz" Goodman | |
2025-05-04 | Fix import rotation and UVs | Jonathan "Geenz" Goodman | |
2025-05-04 | Transforms transmigrofied | Jonathan "Geenz" Goodman | |
2025-05-04 | Fix normals | Jonathan "Geenz" Goodman | |
2025-05-04 | More fixes - still a bit hacky but getting there. | Jonathan "Geenz" Goodman | |
2025-05-01 | #4001 Bump cache version | Andrey Kleshchev | |
2025-04-30 | #3748 Don't allow dropping material onto water exclusion surface | Maxim Nikolenko | |
2025-04-30 | Merge tag 'Second_Life_Release#d9e55c44-Second_Life_Release#d9e55c4-2025.04' ↵ | Erik Kundiman | |
into 2025.04 | |||
2025-04-30 | Merge branch 'main' into 2025.04 | Erik Kundiman | |
2025-04-29 | #3997 Crash in a gltf asset enabled region | Andrey Kleshchev | |
2025-04-29 | Fix: ignore *pass-on* counters when detecting left-button grabs (#3990) | Sekkmer | |
LLAgent::leftButtonGrabbed() must report TRUE only when an attachment has **actually grabbed** the left mouse button (accept = TRUE, pass_on = FALSE), like every other ...Grabbed() function below it |