summaryrefslogtreecommitdiff
path: root/indra/newview
AgeCommit message (Collapse)Author
2025-05-12Unencapsulated Meshoptimizer headers in any conditionErik Kundiman
Pretty much similar to the previous commit (especially that the the encapsulating directory, in cases where LL's prebuilt is used, is already a searched directory by the last line in its .cmake file), except there had never been any use of LL_USESYSTEMLIBS for this one, so just replacing the single upstream lines would be the minimal difference.
2025-05-12Have unencapsulated Expat headers in any conditionErik Kundiman
The only condition where Expat headers would be encapsulated is when using LL's Autobuild-based prebuilt libraries, and we're never using any of LL's prebuilt binary for Expat on desktop, since Expat is practically available on any supported desktop platform. The system Expat headers are never encapsulated in any of those platforms. This is the beginning of not relying on the LL_USESYSTEMLIBS macro any more (eventually not relying on the custom USESYSTEMLIBS CMake setting either). Keeping the build system still flexible to have the option to use LL's prebuilt libraries *fully* (we still use some of them in cases where the platform may not have the related system library or for convenience, so the term USESYSTEMLIBS may not always be consistent), is getting harder to maintain. The way it's done is using #if 1, in order to minimise difference from upstream.
2025-05-11Remove unneeded RLV_VERIFY + undefine accidental RLV_DEBUG define (should ↵Kitty Barnett
fix Linux build)
2025-05-11Replace None and Success. Those are X11 defines and thus lead to compile errorsNicky
when compiling a Linux viewer.
2025-05-11Mac build fixes: Reapply the template fix in rlvhelper.h + point to ↵Kitty Barnett
LLFloaterReg in the global namespace
2025-05-11Fix tab vs whitespace lineKitty Barnett
2025-05-11Add proper file headersKitty Barnett
2025-05-11Don't compose emojis on the RLVa console inputKitty Barnett
2025-05-11Add the RLVa menuKitty Barnett
2025-05-11Add the RLVa consoleKitty Barnett
2025-05-11Add the @getcommand command query reply commandKitty Barnett
2025-05-11Add basic scaffolding to support reply commands and handle @versionXXX as an ↵Kitty Barnett
illustration
2025-05-11Add owner say chat hookKitty Barnett
2025-05-11Minimal code needed to add RLVa with an on/off toggleKitty Barnett
2025-05-10#4056 Crash at childGetSelectionInterfaceAndrey Kleshchev
in model importer
2025-05-09#4046 Fix hud vs inworld text color mismatchAndrey Kleshchev
This reverts commit e2cf375179b807b847414206bf79617e4e9889ae. Commit e9889ae originaly was meant to fix color mimatch between text and face, but looks like it is no longer needed and instead adds mismatch between inworld and hud.
2025-05-09reuse region variable instead of multiple calls to gAgent.getRegion()Seth Alves
2025-05-09adjust which webrtc tracks are enabled when the avatar crosses a region borderSeth Alves
2025-05-09Merge tag 'Second_Life_Release#377d1b38-2025.04' into 2025.04Erik Kundiman
2025-05-09Merge branch 'main' into 2025.04Erik Kundiman
2025-05-08#4010 Add audio ping for chat mentionsMaxim Nikolenko
2025-05-08Clean up worldmap: Remove LLCtrlListInterface and reduce number of getChild ↵Ansariel Hiller
calls (#4044)
2025-05-08#3757 Smarter subfolders dragndropAndrey Kleshchev
2025-05-08Fix "Too many fragment shader texture samplers"Erik Kundiman
Linux on M1 crash, caused by PBR Terrain. M1 only supports 16 image samplers in the fragment shader (GL_MAX_TEXTURE_IMAGE_UNITS). That's why we need to be able to mask RenderTerrainPBRDetail on Linux too by adding it to an also added TexUnit16orLess list to its feature table, and to the graphic settings lists above it in the file.
2025-05-07#4011 Add conversation list highlight for chat mentionMaxim Nikolenko
2025-05-07Fix map search bug causing duplicate requests properly (#4037, #4040)Ansariel Hiller
2025-05-07Fixed World Map Find sending two requests and possibly showing wrong results ↵TJ
(#4037, #4038)
2025-05-07#4008 Fix media scale adjustments with pbr appliedAndrey Kleshchev
2025-05-06Apply 1/100th scale to the vertex positionsAndrey Lihatskiy
2025-05-06GLTF import texture uploadAndrey Lihatskiy
2025-05-06Merge branch 'release/2025.04' into geenz/gltf-mesh-importJonathan "Geenz" Goodman
2025-05-05Make sure we're pushing to the joints name set as well.Jonathan "Geenz" Goodman
2025-05-05#4028 Crash at onEmojiPickerClosedMaxim Nikolenko
2025-05-05#4027 Crash at adjustTexturesByScaleAndrey Kleshchev
2025-05-05Fixes fullscreen mode in Windows 11 24H2Hecklezz
2025-05-05#4009 Add color settings for chat mentions to PreferencesMaxim Nikolenko
2025-05-05Make sure transformation matricies are actually setup. Start getting joints in.Jonathan "Geenz" Goodman
2025-05-05updateImageDecodePriority - Avoid Long Face Loop (#4019, #4021)TommyTheTerrible
* updateImageDecodePriority - Avoid Long Face Loop To avoid running a long loop on thousands of faces, some textures were being set to a BOOST level to avoid the updateImageDecodePriority function entirely but this was causing many of them to never be deleted over the course of a user's travels. Instead of relying on BOOST, this commit changes the logic of the texture channel loop such that the face loop will only run if the number of faces is below the threshold. To do this, we move the face_count incrementing outside of the face loop into the channel loop and increment it using the getNumFaces function instead. We then check the face_count against the maximum number of faces we want to check and if it exceeds the number we set the number of faces for the face loop to check down to zero. This avoids branch prediction misses and the long face loop issue. Later, if the face_count is above the threshold, we assign the virtual size to the maximum. I personally believe the max_faces_to_check should be lower than 1024, but I left that value in for continuity. I use 64 faces as my max on my compiled version of the viewer without any noticeable issues for memory use. * updateImageDecodePriority - Face Loop Increment Swap Looks like compilers like knowing the incrementing in the for loop information for optimizations and parallelization. Sorry for the tiny commit. * updateImageDecodePriority - Suggested Cleanup Remove trailing white-space. Co-authored-by: Andrey Lihatskiy <alihatskiy@productengine.com>
2025-05-05#4015 Restore formatting for strings.xml and teleport_strings.xml translationsAndrey Lihatskiy
2025-05-05Support bulk material uploads.Jonathan "Geenz" Goodman
2025-05-04Fix import rotation and UVsJonathan "Geenz" Goodman
2025-05-04Transforms transmigrofiedJonathan "Geenz" Goodman
2025-05-04Fix normalsJonathan "Geenz" Goodman
2025-05-04More fixes - still a bit hacky but getting there.Jonathan "Geenz" Goodman
2025-05-01#4001 Bump cache versionAndrey Kleshchev
2025-04-30#3748 Don't allow dropping material onto water exclusion surfaceMaxim Nikolenko
2025-04-30Merge tag 'Second_Life_Release#d9e55c44-Second_Life_Release#d9e55c4-2025.04' ↵Erik Kundiman
into 2025.04
2025-04-30Merge branch 'main' into 2025.04Erik Kundiman
2025-04-29#3997 Crash in a gltf asset enabled regionAndrey Kleshchev
2025-04-29Fix: ignore *pass-on* counters when detecting left-button grabs (#3990)Sekkmer
LLAgent::leftButtonGrabbed() must report TRUE only when an attachment has **actually grabbed** the left mouse button (accept = TRUE, pass_on = FALSE), like every other ...Grabbed() function below it