Age | Commit message (Collapse) | Author |
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these manifest as crashes in isDynamic, isBox and similar calls that are accessed through a dangling probe.
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C++20 support anyway
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I couldn't make it to work with gstreamer even though everything was in
place. It was already working anyway with LibVLC, and, Windows & macOS
use it too, so it's actually the more cross-platform solution.
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This reverts commit e7ad9b00ce677fc38f0dec809dc160e7bb307dd2.
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that GCC did't like. Adding a compile flag to the file didn't help
somehow. So we're just initialising it with float 0.0.
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More transparency
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Less ugly alternative
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add pirate theme!
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Make outline slightly less transparent
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This improves the realiability of the fps limiter
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After the Maintenance B merge, ironically it was Fedora's web
functionality that worked out of the box (after only
`patchelf --remove-rpath`-ing the dullahan_host binary from LL's
v1.14.0-r2 release, since rpmbuild wouldn't allow non-existent paths).
On Debian/Ubuntu somehow it wasn't working any more. It would complain
about "No usable sandbox!" in (the new, replacing cef_log.txt) cef.log.
The fix was done just by removing the chrome-sandbox' setuid permission
(that's been turned on all this time following the common practice for
CEF-based apps). On Fedora, it still works without setuid off.
It may not have been needed after all, and it's safer anyway that we
don't need to elevate the permission to use the effective UID of root to
run the sandbox.
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# Conflicts:
# indra/newview/llvoicechannel.cpp
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Adjusted value for MAX_ANIM_SECONDS in llagentcamera.cpp
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MaxFPS settings type and description changed
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This commit massively improves 2D UI, 3D UI and 3D world rendering performance and smoothness.
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GCC would treat it as an error.
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At least not in my debootstrapped Debian 12.5 system.
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* #1836 Texture memory usage overhaul. Much decrufting
- don't keep a copy of textures in system memory
- use GPU to downrez textures instead of reloading from cache
- use GPU to generate brightness/darkness bumpmaps
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We haven't implemented our version checking anyway.
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Since we stopped using SDL2 on it. It was added here before, I remember
it was so it would build on macOS too.
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Our SDL2-based code is kept Darwin-ready. This move was triggered
by the merge with SLv's release/maint-b branch causing the viewer
to show only a black screen, even though everything else seemed to
be working (logging in, streaming, quitting the app). This decision
also has caused numerous MPv specific window-related macOS bugs to
be fixed. I wanted to commit this on the main branch, but somehow
it failed to build. This move was bound to happen at the arrival of
Maintenance B after all.
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roxie/webrtc-voice-crash-fixes
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There was an issue on the release grid where old-style credentials
were being sent over and the webrtc viewer wasn't dealing with them properly.
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secondlife/1771-mesh-objects-do-not-display-until-you-walk-directly-over-them
#1771 Fix for objects disappearing and not reappearing until LoD switch
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Try adding some transparency
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For when not using SDL2 for macOS too.
It took me a while to find where to rename these (which might be
easier to find if I was on an Xcode project maybe? Not sure).
I couldn't open the nib file using Xcode (opening the xib would
even require me to have its format updated first).
So what I did was,
`plutil -convert xml1 -o SecondLife.xib SecondLife.nib`
(The output could be some other name, to be honest.)
Rename all "Second Life" to "Megapahit" in the generated xib,
and then convert it back to binary.
`plutil -convert binary1 -o SecondLife.nib SecondLife.xib`
I just had to output the generated ASCII one to an existing file,
so I just reverted it, no need to track any changes there.
`git restore SecondLife.xib`
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fix formatting
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