| Age | Commit message (Collapse) | Author |
|
|
|
updater. Add probe update debug display.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Cleanup. Caused by a merge of main(D567) into D559
|
|
|
|
search queries in the navigation bar
|
|
|
|
|
|
|
|
|
|
|
|
with legacy spotlight
|
|
|
|
|
|
longstanding bug with hard line in projector ambiance lighting. Incidental decruft of legacy_adjust and LOCAL_LIGHT_KILL, etc.
|
|
recent to my inventory tab
|
|
|
|
|
|
|
|
|
|
|
|
SL-20396: Apply blinn-phong rotation to texture translation animations for GLTF materials
|
|
There is no asset capability during teleport and it can take some time
to arrive, texture shouldn't just fail to fetch if capability arrives
after content.
|
|
|
|
|
|
|
|
InventoryLimitReachedAIS
|
|
|
|
|
|
scale thumbnail textures down to 256 when needed. As we do to chat icons.
|
|
|
|
|
|
|
|
|
|
|
|
stack to PBR, but only during texture animations
|
|
GLTF materials, for more consistent behavior
|
|
|
|
|
|
|
|
This branch cleans up crufty code in build.yaml, build.sh and
viewer_manifest.py that was packaging, signing and uploading installers before
the SL-19242 work.
|
|
opened
|