| Age | Commit message (Collapse) | Author | 
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|  | DRTVWR-546 | 
|  | source of the real crash for when the viewer inevitably crashes later. | 
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|  | DRTVWR-546 | 
|  | removal of glow-only rigged meshes from depth buffer. | 
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|  | Might be a better idea to turn LLWorld back into an LLSingleton. Too many things to track. | 
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|  | When animesh stops being an animesh it might still be in a list, but will no longer have an avatar | 
|  | python2 syntax | 
|  | Triangle limit | 
|  | builds. | 
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|  | textures. | 
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|  | DRTVWR-546 | 
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|  | # Conflicts:
#	autobuild.xml
#	doc/contributions.txt
#	indra/cmake/GLOD.cmake
#	indra/llcommon/tests/llprocess_test.cpp
#	indra/newview/VIEWER_VERSION.txt
#	indra/newview/lldrawpoolavatar.cpp
#	indra/newview/llfloatermodelpreview.cpp
#	indra/newview/llmodelpreview.cpp
#	indra/newview/llviewertexturelist.cpp
#	indra/newview/llvovolume.cpp
#	indra/newview/viewer_manifest.py | 
|  | following promotion of DRTVWR-557 | 
|  | to not trigger an assert inside meshoptimizer | 
|  | In automatic mode for simple models gradualy increase sloppy decimator until something valid is found. | 
|  | DRTVWR-546 | 
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|  | higher lod | 
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|  | Mac/Intel | 
|  | assertions around ref counting and (hack) fix crash on shutdown from dangling texture reference (reduced to 1 dangling texture from several hundred, can't find the remaining reference). | 
|  | DRTVWR-546 | 
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|  | calling card | 
|  | down loading issues, fix sync issue in single threaded mode in media textures, restore LL_IMAGEGL_THREAD_CHECK functionality | 
|  | DRTVWR-546 | 
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|  | getCameraOffsetInitial() call can happen before init() | 
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|  | DRTVWR-546 | 
|  | avoid reusing a query while the GPU is still chewing on it. | 
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|  | querying for available video memory. | 
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|  | LLImageGL thread to update, fix AMD sync issue on ImageGL thread and install debug callbacks on LLImageGL thread when debug gl enabled. | 
|  | # Conflicts:
#	autobuild.xml
#	indra/newview/llappviewer.cpp
#	indra/newview/viewer_manifest.py | 
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